Luna 🦊🇩🇰 @lunafoxgirlvt.foxgirls.gay Your local soft and fluffy software engineer foxgirl! 🦊
@inochi2d.com lead developer, low level software engineer, graphics programmer, game engine developer and retro homebrew tinkerer.
@jonas-meyer.bsky.social @jonas-meyer.bsky.social
Lars Thießen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Dale Weiler @graphitemaster.bsky.social Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Bill Mulligan 🐝🐝🐝 @breakawaybilly.bsky.social Cloud Native networking, observability, and security with Cilium, eBPF, and Isovalent
Newsletter cilium.io/newsletter
Jack Knobel @jackknobel.com Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Andrew Willmott @andrewwillmott.bsky.social Machynlleth / London
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
@deplinenoise.bsky.social @deplinenoise.bsky.social Low level optimization = high level gains
Dietmar Hauser @rattenhirn.bsky.social Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
Bryan Keiren @bryankeiren.bsky.social Principal Game Tech Programmer | Visual programming system for scripts/shaders/anim/fx/... in DECIMA @Guerrilla
@michaelcoupland.bsky.social @michaelcoupland.bsky.social Engine/Tools/Game Generalist @ Valve
He/him
Kevin Gosse @kevingosse.net Principal engineer at JetBrains, passionate about .NET, performance, and debugging. Microsoft MVP. Co-author of Pro .NET Memory Management (2nd edition)
@mvdlgg.bsky.social @mvdlgg.bsky.social
Rene Derks @thayoost.bsky.social Game Design lecturer at BUas Games. Modular synth geek. Lindyhop enthusiast.
Listen to my music on Spotify:
https://open.spotify.com/artist/6dQuxbaAdVAtSqizqyVpev?si=HRI-j4mOTSaEpipkJwVcNQ
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@c0de517e.bsky.social @c0de517e.bsky.social
ForrestTheWoods @forrestthewoods.bsky.social Software Engineer. Shipped a bunch of video games. Currently working in VR research land.
Blog: https://www.forrestthewoods.com/blog/
Ralph Hauwert @unitzeroone.bsky.social I like to build stuff, music, games. technical fellow @ Unity. Opinions are my own.
Rick Brewster @rickbrew.bsky.social I'm Rick Brewster, author of Paint.NET! I'll be tweeting about .NET, C#, Paint.NET, graphics, Windows things. https://paint.net
Alex Ene 🦀 @alexene.dev I write rust every day 🦀. Fan of cats. Making https://store.steampowered.com/app/4000460/Dwarf_Things/
Wishlist it!
Preciously engine guy at Ubisoft, EA, Killhouse games
https://alexene.dev
isa @isadora.codes debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio ✨ forbes 30u30
WISHLIST NEVERWAY ✨ http://steam.neverway.co
and more ✨ http://isadora.codes
David Kean @keansbox.com I make things fast @ Visual Studio, previously NET.
He/Him.
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
gingerBill @gingerbill.org I'm a Ginger thus I have no soul.
Creator of the Odin Programming Language https://odin-lang.org
Working with JangaFX on EmberGen/GeoGen/LiquiGen
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Grégory Pakosz @gpakosz.bsky.social 🤿 In between realities at
❤️ C — (Oh my) tmux — Vim
🤯 Opinions are my own
⚠️ With more threads comes great responsibility
🇫🇷 Nantes / Paris
🐘 https://mastodon.gamedev.place/@gpakosz
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Milos Tosic @mtosic.bsky.social tech in games rudji.com
Casey Muratori @cmuratori.bsky.social Programming: computerenhance.com
Comics: meowtheinfinite.com
Martin Donlon @wickerwaka.com Professional game developer. Unprofessional FPGA developer, hardware hacker and reverse engineer.
Tim Misiak @timdbg.com OS/systems engineer, co-founder of Augmend. I used to work on WinDbg at Microsoft.
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
Bryan Cantrill @bcantrill.bsky.social Co-founder and CTO of Oxide Computer Company. According to Field of Schemes, "tech exec and Oakland A's fan" -- but more of an Oakland Ballers fan now.
Drew Thaler @drewthaler.bsky.social He/him. Tech lead @ RL. Previously: Mesh Communities, Trellis Research, Naughty Dog, PS4 PlayGo, PS3 FIOS, macOS DiscRecording. 26 years making big things.
Jon Valdés @jon-valdes.bsky.social Wearing all the hats I possibly can at the Frostbite Rendering team
Andrew Schneider 🌩️🌋 @andrewschneider.bsky.social Atmospherics Lead at Guerrilla. Developing the real-time voxel-based cloud system for the Decima Engine and the Horizon franchise games.
Formerly Senior FX TD at Blue Sky (not this one) Animation Studios.
@andrewjdr.bsky.social @andrewjdr.bsky.social Programmer, Cocreator http://Nira.app
Torbjorn Laedre @tlaedre.bsky.social Game developer, coder, dog lover. Likes cookies, soccer, gfx tech, data-orientation and devkits. Worked on lots of things in AAA, indie, mobile, VR and cine space.
Patrick Walton @pcwalton.turbofishstudios.com Programming languages and graphics person. Rust compiler, Firefox, and Bevy contributor. Currently working on an unannounced project!
Nuno Leiria @nunopleiria.bsky.social Founder & CEO https://www.nilo.io/
Previously Epic Games, Polystream, Microsoft Lionhead, Piranha Bytes.
Ari Arnbjörnsson @flassari.bsky.social Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!- L Daniele Pieroni @lastquest.bsky.social Console and Rendering thingy @ Epic, ex Intel, ex Avalanche Studios, ex Ubisoft, ex more stuff
Matt Godbolt @matt.godbolt.org Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Jørgen @jorgen.tjer.no Programmer (at Netflix Games) (they/them)
https://github.com/jorgenpt
https://mastodon.gamedev.place/@jorgenpt
Geoff Evans @gorlak.bsky.social Software Engineer @ Nvidia Omniverse.
Formerly games industry vet of Infinity Ward, Kojima Productions, and Insomniac Games.
Amateur Olympic Recurve archer.
Scott Hanselman 🌮 @scott.hanselman.com I want you to win and be happy. Code, OSS, STEM, Beyoncé, T1D, open source artificial pancreases, Portland, 3D printing http://hanselminutes.com inclusive tech podcast! VP/Member of Technical Staff, Microsoft/GitHub 🌮
http://hanselman.com/about
Christer Kaitila [GameDev] @mcfunkypants.bsky.social Optimist #gamedev since 93. Keynoted two Ludum Dares and a Global Game Jam. Wrote 2 paper books, 80 songs, and 150 game jam games.
http://christerkaitila.com
http://soundcloud.com/mcfunkypants/
mcfunkypants.com
christerkaitila.com
onegameamonth.com
Mika Vehkala @mikavehkala.bsky.social Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
Sebastian Sylvan @ssylvan.bsky.social Graphics (VR/AR) at Apple.
Marc B. Reynolds @marc-b-reynolds.bsky.social https://marc-b-reynolds.github.io/
https://mastodon.gamedev.place/@mbr
Josh Caratelli @joshcaratelli.bsky.social Engineering Director @ gravitywell.games • Aussie Goofball and indie dev• Prev Call of Duty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun
Indy Ray @scatteredray.bsky.social Graphics Programmer at Telltale Games. Previously Amazon, LucasFilm and FunBits. he/him.
Stefan Werner @stefanwerner.bsky.social
Romain Guy @romainguy.dev Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Maarten van der Gaag @mgaag.bsky.social Technical Art Director at Guerrilla Games
Elan Ruskin @despair.bsky.social Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
@dankbaker.bsky.social @dankbaker.bsky.social Founder, game maker, shader code baker.
Wouter van Oortmerssen @wvo.bsky.social Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
Miguel de Icaza @migueldeicaza.bsky.social 🍉Fun Stack Vibing at @xogot.bsky.social
Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Branislav Grujic @grujicbr.bsky.social co-founder & cto alphachannel
graphics & engine & tools @playtankhead.bsky.social
Former Lead Graphics Programmer
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Jeroen Krebbers @9eronimo.bsky.social Lead tech/graphics programmer at Guerrilla Games.- T Tim Sweeney @timsweeneyepic.bsky.social
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Math for chips and libs.
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
Javier Arevalo @thejare.bsky.social Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
Jonathan. @twoscomplement.brnz.org Ones, zeroes, 🌱s, etc
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Jaap van Muijden @jaapnull.bsky.social Ex game dev and GPU philosopher.
Creating beautiful things and building them well. Into modernism, Memphis Milano; Miami Vice Super Fan.
Jorrit Rouwe @jrouwe.bsky.social Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Adrian Bentley @adrianb3000.bsky.social Dad, Coder, Story enthusiast. Tech lead at Sucker Punch Productions. Opinions are my own.
Grant Johnson @warheart.bsky.social Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own. Building #quackdebugger
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
@lucasmeijer.bsky.social @lucasmeijer.bsky.social
Michael Nicolella @michaelnicolella.bsky.social Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
David Crooks @cyphersignal.bsky.social Senior software developer working on your favourite games to make them run faster, look better, and sound greater.
You’ll see me when you need me.
Also at https://mastodon.gamedev.place/@cyphersignal- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Sharlock93 @sharlock93.bsky.social Game Dev at @castirongames.bsky.social, Graphics Programmer, working on sh_graphics and some other cool <NDA> projects.
Scott Downie @revdownie.bsky.social Tech Director @ Tag Games, A Scopely Studio
Programming, Gamedev, Football
philpax @philpax.me creative engineer · Rust, gamedev/modding, reverse engineering, writing, AI, XR, etc
a better world is possible · 🇦🇺🇸🇪🏳️🌈
Philip Bak @philipbak.bsky.social Programmer | Epic Games | Fortnite
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Michael Labbé @frogtoss.bsky.social C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
https://www.michaellabbe.com
Ivan-Assen Ivanov 🇧🇬 @ivanassen.bsky.social CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
Michael Bailey @mimus.bsky.social Project Technical Director at Creative Assembly working on Alien: Isolation 2.
Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
Jasper @jasperrlz.bsky.social it's a dAmN cOld NiGhT tryin 2 figure out this life
all opinions are incorrect and belong to my employer