Justin Solomon @justinmsolomon.bsky.social Associate prof, MIT EECS/CSAIL π»π¬π¦₯π§ποΈββοΈπΌππ»π³οΈβπ he/him/his
Honglin Chen @honglin-chen.bsky.social PhD student @Columbia | Opinions are my own
https://www.cs.columbia.edu/~honglinchen/
@milesmacklin.bsky.social @milesmacklin.bsky.social
Otman Benchekroun @otmanon.bsky.social 3rd year PhD student working on interactive physics based simulation.
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otman.ca- A @alecjacobson.bsky.social @alecjacobson.bsky.social
David Levin @diwlevin.bsky.social Sometimes professor sometimes nvidia research scientist all-the-time loud mouth
Opinions are my own and do not represent either of my employers
Website: www.diwlevin.com
Michiel van de Panne @mvandepanne.bsky.social UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
Ryan Schmidt @rms80.bsky.social Itβs Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Amir Vaxman @amirvaxman-dgp.bsky.social Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
Nicholas Sharp @nmwsharp.bsky.social 3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
Tobias Pfaff π¦ @tobiaspfaff.bsky.social Research scientist at NVIDIA. Learned physics models, generative video & more.
Ana Dodik @anadodik.bsky.social Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. πΆπΆ she/her ππΉ
Craig S. Kaplan @isohedral.ca Mathematics, Computer Science, Art, Design, Music, Soup, Pedantry. he/him/anything
Mainly over at @csk@mathstodon.xyz, but happy to follow people here and might check in occasionally.
Grant Sanderson @3blue1brown.com Math videos
Bruno Levy @brunolevy01.bsky.social Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
N. Thuerey's research group at TUM @thuereygroup.bsky.social Professor @ TUM | Making numerical methods and deep learning play nicely together | Fluids | Computer Graphics
Daniele Panozzo @danielepanozzo.bsky.social danielepanozzo.com
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
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