Ryan Miller @ryanmiller.ca · Apr 13

Getting closer to decent combat. Changed the Wander behaviour, improved Character Brain architecture, added Attack and Hurt effects and fixed that endless loop crash. Got a different model in for the NPCs, too! Next is working on combat responsiveness, as it's a bit sluggish/stalled right now.

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Ryan Miller · Apr 13

OH, and of course, the 3-hit combo!!! Can technically be any number of hits.