Robin-Yann Storm @rystorm.com · Jun 30

In short: Player guidance should be a part of 'natural' gameplay and game design, without breaking immersion, and when it isn't, things like heavyhanded yellow paint are added which are usually last minute resorts resulting in worse user experiences overall for a wider audience.

8 likes 2 replies

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Replies

Turfster · Jul 4

I blame... three things: 1. "We Want To Be Just Like The Movies" aka www.youtube.com/watch?v=9QRA...

Robin-Yann Storm · Jul 4

I didn't get much interaction on this, which makes me figure many folks disagree. Please let me know if you do, and why! I'm genuinely interested to know