Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Andrew Willmott @andrewwillmott.bsky.social Machynlleth / London
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Miolith @miolith.bsky.social 🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
Maximilian Tarpini @maxtarpini.bsky.social It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools
Harry 💬 @halisavakis.com He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Nick Shooter - Mouseward 🐭⚔️ @nshooter.bsky.social Level designer for Mouseward, a Soulslike Collectathon where you play as a mouse knight!
http://s.team/a/1188410
- Formerly a designer on Grand Theft Auto 6 and Madden
- Level designer for Void Sols and Planet Jellham
Fiona Gallagher 🏳️⚧️ ⚢ @psychic.surgery https://psychic.surgery
Steam/PS5: ItsMeFifiG
Senior Graphics Programmer @ Double Fine
Ben Beilharz @engramm.ing PhD on physically based (differentiable) rendering and material appearance modeling/perception @tsawallis.bsky.social's Perception Lab.
I also build my own renderer and enjoy participating in CTFs.
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Soma @somartist.bsky.social urlich.art
urlich.art/store/art_posters
inprnt.com/gallery/somartist/
artstation.com/somartist
https://ko-fi.com/somartist
somartist.gumroad.com/
youtube.com/@somatonic
somartist.gumroad.com/
artbuddy.urlich.ch
Cat Manning @catacalypto.bsky.social narrative director at Firaxis. emergent/systemic storytelling. nominated for awards and things. lit PhD. awful at Greek. cannot overstate the degree to which this is a personal account
Nathalie Lawhead @alienmelon.bsky.social i make experimental games, net-art, software ~Tetrageddon, Everything is going to be OK, Electric Zine Maker, BlueSuburbia…
🔥 http://tetrageddon.com
🦄 http://unicornycopia.com
🐘 alienmelon@mastodon.social
🌈 they/them ⭐️🦜
✅ all work completely human made
Shlomi Steinberg @ssteinberg.xyz Assistant Professor @UWaterloo CS
rendering, light transport & optics
PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA.
🇮🇱🇨🇦✡️
ssteinberg.xyz
Janna Levin @jannalevinastro.bsky.social Theoretical Physicist. Astrophysicist. Book lover and writer. Professor Barnard/Columbia. Founding Director of Sciences @PioneerWorks, Founding editor-in-chief of Broadcast. Co-host of @quantamagazine podcast "The Joy of Why"
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Binbun @binbun3d.bsky.social Hi! I do tech art. No AI used in my works
Love Godot, Blender and Linux (NixOS).
Effects: https://binbun3d.itch.io/
Tutorials: https://bun3d.com/
Beefstrong @beefstrong.bsky.social Buy my book UMBRA: https://store.mcsweeneys.net/products/umbra
My web site: beef.zone
Xander Berten @hellcatpnext.bsky.social - MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship/job
🇧🇪in🇨🇿
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
David Levin @diwlevin.bsky.social Sometimes professor sometimes nvidia research scientist all-the-time loud mouth
Opinions are my own and do not represent either of my employers
Website: www.diwlevin.com
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Rune Skovbo Johansen @runevision.bsky.social Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
David Lenaerts @derschmale.bsky.social Freelance VFX & graphics developer.
Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments.
https://www.derschmale.com/
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
wunk @wunk.bsky.social Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
👊
https://twitter.com/wunkolo
https://github.com/wunkolo
💍@strovi.art
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Thew @amazingthew.bsky.social Gamedev, mostly in graphics programming. Day job working on surgical simulators, night job crafting artisinal Posts
ostensibly still making AEROBAT:
aerobat.thew.nu
artwork/graphics stuff:
twarchive.thew.nu/art
The JRPG Threads:
twarchive.thew.nu
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
Adam Sawicki @asawicki.info Independent graphics programmer. Previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Seth Rosen @sirrosen.bsky.social Burned out. Nectar Vector next. Before: Game Director + Lead Designer on Pacific Drive, Designer on Bioshock Infinite, various Don't Starve things, and Mafia 3. Liked Movie. Boston area. he/him
Eleanor Morton @eleanormorton.bsky.social Scottish comic/writer/actor with confusing accent, absolutely not insecure about it. She/her. My book out now! Show for '26: The Mermaid https://linktr.ee/eleanormorton
Eleanor & Alasdair Read That on Spotify
support me: https://ko-fi.com/eleanormorton
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Fabrizio Espindola @fabrizioespindola.bsky.social ⭐ Technical Art made simple ⭐
Unity • Godot • VFX • Math for Graphics
Books, courses & shader breakdowns
Technical Art explained : https://linktr.ee/fespindola
Benn Jordan @bennjordan.bsky.social Benn Jordan / The Flashbulb
••Recording artist | YouTuber | Researcher••
https://linktr.ee/BennJordan
Mike Bithell @mikebithell.bsky.social Director of video games. Currently Vampirium: 1997, previously Thomas Was Alone, Subsurface Circular etc etc
Anna Megill @annamegill.com Lead Writer on Cyberpunk 2 at @CDPROJEKTRED • Fable • CONTROL • Dishonored: DoTO • Avatar: FoP • Guild Wars 2 • Award-winning game writer & author • The Threshold Kids are my fault, sorry • www.annamegill.com
Caretaker of HiMirri.bsky.social
doc @docseuss.bsky.social ADIOS. HARDSPACE. PARATOPIC. Narrative Designer. Creative Director. Game design consultant.
http://patreon.com/docgames
http://medium.com/@docseuss
http://paypal.me/stompsite
Damion Schubert @zenofdesign.com a longtime industry vet, I make games and lead design teams, and am looking for my next opportunity. Check out my rarely updated blog at http://www.zenofdesign.com
I'm a white cis straight male (he/him), an ally albeit an occasionally imperfect one.
Geneviève Routhier @genrouthier.bsky.social • senior art director • making games since 2003 •
Past: Studio Art Director @ DICE | Battlefield | Beyond Good and Evil 2 | AC Origins | Rainbow 6 Siege
🎓 Cool/Hat
📣 Available for speaking or podcast opportunities
🇨🇦 Looking for work
Eric Kozlowsky @vonkoz.bsky.social Creative Director, Sculptor, Veteran of the games industry for 20+ years. Total nerd. Literal Zombie. Opinions are mine, and mine alone. 🫀
Former: FuzzyBot, Naughty Dog, Retro Studios, Double Fine
www.landofkoz.com
www.secondbreath.net
Better Things Are Possible @internethippo.bsky.social
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Kee Chi @keescheese.bsky.social Gameplay Programmer at Double Fine, Lead Programmer on Psychonauts 2, Keeper.
jason grinblat @jfg.land creative head at freehold games
co-creator — Caves of Qud, Sproggiwood
generated histories, hidden monasteries, sentient plants🌹🌹
he/him
Lee Petty @leepetty.bsky.social Artist, Art Director, and Project Lead working in video games. At Double Fine Productions, leading Keeper! Past: Art Director of Brütal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2!
https://leepetty.com/
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Erika Lee Sears @erikaleesears.bsky.social Oil Painter and French Fry enthusiast
https://www.atinyrocket.com/p/links.html
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
Bruno Dias @brunodias.dev Video game writer and and narrative designer.
Personal blog: https://azhdarchid.com/
Fediverse profile: https://azhdarchid.online/@bruno
Full bio: https://brunodias.dev/bio/
THESE POSTS ARE PROVIDED ‘AS-IS’ WITHOUT WARRANTY OF ANY KIND
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Zoë “Baddie Proctor” Quinn @unburntwitch.com Game Dev, alleged writer, kind of comics person, former internet boogeyman. Please don’t tell anyone I’m here, I’m just trying to exist 🤫 they/them
my DMs are broken
Get free 3d printed community protection whistles here: https://linktr.ee/3Dwhistles
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Josh Johnson @joshjohnsoncomedy.bsky.social Correspondent on the Daily Show. Standup Comic & Emmy-nominated writer. Listen to the Josh Johnson Show podcast on Spotify + Apple
https://linktr.ee/joshjohnsoncomedy
Jake Simpson @justjakesimpson.bsky.social Software dev, video game maker, writer, general dogsbody.
amy 🐟 @amysgamezone.com 🎮 senior video game producer, gameplay/audio/narrative
▶️ ? @ pipeworks
⏪ PERFECT DARK @ the initiative | THE DIVISION HEARTLAND @ ubisoft | RUMBLEVERSE @ iron galaxy
✨️ voice actor | queer | 💖 tuna melts
🌿 she/they 🌍 chicago
🔗 https://amysgamezone.com
Seamus Blackley @seamus.bsky.social Them: You're the father of the xbox!
Me: If it moves back in, it’s paying rent.
theoretical physics | CEO | gastroegyptology | cacao | CHM trustee
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
king ned ludd 🇨🇦 @grumble.social Don't make the world a worse place.
Metal and climate doom. Use Linux.
Mutes for: arguing with a subjective opinion, posts that trigger side-eye
Blocks for: bad faith replies, engagement accounts, misinformation.
Stuart Adams @nyalloc.bsky.social Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast.
Views and opinions are my own etc etc
Ruben Osorio @osor.io Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Aaron Hertzmann @aaronhertzmann.com www.dgp.toronto.edu/~hertzman
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
pixelflinger @pixelflinger.bsky.social
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Xor @xordev.com Building FragCoord.xyz
xordev.com
BoyC @boyc.conspiracy.hu Main tool and engine coder for the Conspiracy demogroup (@conspiracy.hu), Ventuz engine wizard (http://ventuz.com)
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@chipsandcheese.bsky.social @chipsandcheese.bsky.social
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Anjul @anjulpatney.bsky.social Applied Research in AI for Games. All opinions are personal.
George Wallace @mrgeorgewallace.bsky.social Droppin' mics then bringin' them to be fixed 'cause I'm nice and whatnot. Look for "Clean Slate" on Prime Video February 6th.
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Ryan Schmidt @rms80.bsky.social It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
William Gibson @greatdismal.bsky.social Author of Neuromancer and, most recently, Agency (still above from “Kill Switch”, The X-Files, Season 5, Episode 11, co-written with Tom Maddox)
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Louis Bavoil @louisbavoil.bsky.social Graphics DevTech Engineer at NVIDIA
Nico May @gfxnico.bsky.social Graphics Programming @ Xbox
Rami Ismail (رامي) @ramiismail.com I help good people make good games in good ways. https://ramiismail.com/
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Mykhailo Moroz @michael-moroz.bsky.social Love physics simulations and rendering algorithms. Currently work at
ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
Hbomberguy @hbomberguy.bsky.social 🖥️ Gaming Youtuber, Media Critic, Philosopher King 🤴
💙 Patreon.com/Hbomb
📩 Enquiries to contact@hbomb.zone
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. AI bad. 🏆IGF Narrative. 🚀Hugo Award Winning Caves of Qud Sproggiwood pronoun* BLM