Blumgi Studio @blumgi.com Blumgi studio makes nice simple games that come together like an archipelago 🏝️🏝️🏝️ blumgi.com
A blog / newsletter about my indie dev journey and how I make a living designing small games: blumgi.games
Géraud Zucchini - SOL CESTO 🌞 @docgeraud.bsky.social I make games!
SOL CESTO ▶ https://store.steampowered.com/app/2738490
Previous: Larcin Lazer, Buissons, Un Pas Fragile
The Game Bakers @thegamebakers.com We make games like we make food. With a lot of love. Latest game Haven ✨. Previously: Furi, Squids Odyssey, Combo Crew.
https://thegamebakers.carrd.co/
https://linktr.ee/CairnOST
Nels Numan @nels.dev Research intern at Google, CS PhD candidate at University College London, exploring (outdoor) collaborative mixed reality at the intersection of #HCI, #GenerativeAI, and #CSCW | Previously at Niantic Labs, Microsoft Research, IBM, TNO Research
nels.dev
Anthony Steed @profvr.bsky.social Professor of VR, AR, XR and related concepts at University College London. Interested in presence, plausibility, interactivity, social environments, devices. Also games, puzzles, cocker spaniels and mountains.
Pedro Lopes @pedrolopes.org Associate Professor at University of Chicago, Computer Science. Runs the Human-Computer Integration Lab (https://lab.plopes.org) & also a musician.
Andrés Monroy-Hernández @andresmh.com Associate Professor of Computer Science at @princeton.edu. Co-director of Princeton HCI. Board member at Crisis Text Line.
https://andresmh.com
StanfordVR @stanfordvr.bsky.social For two decades we have built and studied VR/AR systems that explore the changes in the nature of social interaction. We research how virtual experiences impact people psychologically, and focus on education, nonverbal behavior, climate change & empathy.
Jon Froehlich @jonfroehlich.bsky.social 🎓 HCI Professor, UW CS
🛠️ Director, makeabilitylab.cs.washington.edu
♿️ Co-founder, projectsidewalk.org
🤖 Visiting Researcher, Google Research
The XR Research Digest @xrdigest.bsky.social Daily insights from XR Research (https://buttondown.com/xrdigest/archive/)
Niall L. Williams @niallw.bsky.social Asst. Prof. @ Barnard College (computer graphics + human vision) | Prev: postdoc @ NYU, UNIZAR; CS PhD @ Uni of Maryland; Intern @ NVIDIA, Meta Reality Labs; Undergrad @ Davidson College. I love computer graphics, perception, and cats. https://niall.phd
Niklas Elmqvist @nelmqvist.bsky.social Villum Investigator and Professor in HCI & visualization at Aarhus University in Denmark. Husband, dad, dog dad, runner, Kung Fu artist, gamer. He/him. Mastodon: @elm@vis.social
@joaquimjorge.bsky.social @joaquimjorge.bsky.social
Geonsun Lee @gsunlee.bsky.social CS PhD student @UMD | she/her | VR/AR & HCI
Eduardo Velloso @vellosoraptor.bsky.social Professor of Computer Science (Human-Computer Interaction) @ The University of Sydney.
Immersive systems, Human-AI interaction, HCI methodology
Johann Wentzel @johannwentzel.ca 💻 Interaction prototyping @ Apple • 🎓 VR Accessibility PhD @ UWaterloo • He/him • 🇨🇦/🇿🇦
johannwentzel.ca
Christian Holz @christianholz.bsky.social associate professor @ ETH Zürich. sensing, interaction & perception lab https://siplab.org. computational VR/AR input, egocentric perception, predictive mobile health, HCI
Bjoern Hartmann @bjo3rn.bsky.social HCI Prof, Berkeley EECS.
Rick Skarbez @rickskarbez.bsky.social Virtual reality, board games, sports and cats. Originally from the US of A, now residing in Naarm (Melbourne Australia).
Never let a computer tell me shit.
Katja Rogers @katjesjes.bsky.social assistant prof @university of amsterdam, digital interactions lab, she/her
Yiqin Zhao @yiqinzhao.bsky.social Yiqin (Yi-Chin) | PhD candidate @wpicakelab | Augmented Reality Researcher
Marcus Carter @marcuscarter.com Professor in HCI @ USYD, CEO @ Ludolio. Australian Research Council Future Fellow. Game Studies & Virtual Reality.
Kate Clark @kateeuph.bsky.social Researcher on new media and immersive reality technologies 👩💻🎮 exploring the relationship between gender, inclusion, and new media
Founding member of the Critical Augmented and Virtual Reality research network (cavrn.org)
she/her
Shan-Yuan Teng @tengshanyuan.info Assistant Professor at National Taiwan University (NTU, Taipei). PhD, University of Chicago (Human-Computer Interaction, Virtual/Augmented Reality, Wearable, Haptics) https://lab.tengshanyuan.info/
Jessica Van Brummelen @jessvanb.bsky.social Research Scientist at Niantic | HCI, AI, AR
Empowering users, democratizing tech, designing real-world solutions.
Jesús Gutiérrez @jegusan.bsky.social Associate professor at Grupo de Tratamiento de Imágenes of the Universidad Politécnica de Madrid (UPM). Interests: image, video, immersive technologies, quality of user experience, human perception.
Manuela Chessa @manuelachessa.bsky.social Associate Professor in Computer Science at University of Genoa, Italy
Doing research on VR, AR, MR, XR, HCI, serious games and exergames.
Leading PILab @DIBRIS UniGe
pilab.unige.it
Dave Parisi @daveparisi.bsky.social Researching histories & futures of touch tech/haptics
Prof @ NYU Tandon TCS/IDM https://shorturl.at/0Wwzc
Archaeologies of Touch https://tinyurl.com/4kcxxkfk
Edit @ ROMchip journal https://shorturl.at/sDFI1
Mostly reformed goth
Morten Bay, Philosophiae Doctor. @mortenbay.bsky.social Media and tech scholar. Teaches at USC Annenberg. Writes stuff for normal people too. Stings in a tribute band. Author of six books, with the latest being 'Mediating Plureality: Technology, Perception, and Ethics in a Divided Democracy'.
Sun Joo (Grace) Ahn @sunjooahn.bsky.social Professor, University of Georgia.
Director, Center for Advanced Computer-Human Ecosystems (CACHE). https://www.ugavr.com
#VR #AR #research #behaviorchange #communication #technology #metaverse
Jaeyeon Lee @jaeyeon.bsky.social HCI researcher & professor
Leading TACT Lab at UNIST
tactlab.org
Julia Chatain @juliachatain.bsky.social Dr. | Senior Scientist Singapore-ETH Centre | Embodiment • Math Ed • HCI • XR • AI • Games | #FutureEmbodiedLearningTechnologies (FELT) | juliachatain.com | she/they | 🇸🇬🇨🇭🏳️🌈
Kathrin Gerling @kathringerling.bsky.social Professor at KIT, Germany (http://hci.iar.kit.edu). Research on human-computer interaction, accessibility, VR, and games (preferably Quake 3). ERC StG AccessVR and Real-World Lab Accessibility (http://accessibility.kit.edu). she/her
Luis Eudave @luiseudave.bsky.social Jack of No Trades.
CogNeuro | VR-XR | Dreams | Stats | R | Open Science
Assistant Professor @unav
luiseudave.com
Mauricio Sousa @vivaomauricio.bsky.social HCI Researcher. I read comics.
http://mauriciosousa.github.io
#hci #3dui #xr #spatialcomputing #wearables
Michael Wiesing @vrneuroscience.bsky.social He/Him.
Postdoc @EventLab @UniBarcelona
Open VR environments for research (CC0): gitlab.com/eventlabprojects/openenvironments.
VR research feed: https://bsky.app/profile/did:plc:wkncjmnqrxjmx7dskjju2nii/feed/vrcademicsky
http://tinyurl.com/27p67z27
DJ 🐳 @djain.bsky.social HCI Assistant Professor at UMich researching accessibility, audio AI, sound interaction, XR, and health. Director, Soundability Lab. Previously, Google, Apple, Microsoft, UW, and MIT Media Lab.
https://dhruv-jain.com
Rūta Kazlauskaitė @rutakazlauskaite.bsky.social Researcher, PhD, University of Helsinki. Memory politics, VR/XR, emotions, propaganda, populism.
Gavin Buckingham @drgbuckingham.bsky.social Cognitive psychologist interested in perception, illusions, sensorimotor control, and virtual reality.
I also blog for early-career academics: https://gavinbuckingham.wordpress.com/
Leon Kroczek @leonkroczek.bsky.social Social affective neuroscience in and outside Virtual Reality. PostDoc at Regensburg University. MPI CBS alumnus
Markus Berger @markusberger.bsky.social researching experimental interfaces in construction | maps and buildings | haptics and sound | embodiment
PostDoc @ University of Rostock | he/him
Richard Wetzel @herr-wetzel.bsky.social Associate Professor in Game Design at DePaul University; PhD; Serious Games; AR/VR; HCI; design ideation; he/him. https://hexlab.cdm.depaul.edu/
Xinyun Cao @xinyc.bsky.social UMich PhD student in HCI, working on Multimodal, AI-driven accessibility in 3D spaces.
https://xinyun-cao.github.io/
Ana Serrano @anaserrano.bsky.social Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her.
More about me: https://ana-serrano.github.io/
Jae (Jaewook) Lee @jaewook-jae.bsky.social 🇺🇸🇰🇷 | PhD Student @ UW Makeability Lab | NSF Fellow | #HCI #AR #AI #Accessibility | Prev: Niantic, Meta Reality Labs, NASA, CMU HCII, UIUC
🔗 https://jaewook-lee.com
Clíona Murray, PhD (neé Kelly) @clionamurray.com Cognitive Neuroscientist and avid Yorkshire Tea drinker • Co-founder and Programing Co-Director of Black In Neuro • All things VR/XR & neuroimaging research into social interaction and the maternal brain
🌻🇮🇪🇯🇲
Parastoo Abtahi @parastooabtahi.bsky.social Assistant Professor of Computer Science at Princeton | #HCI #AR #VR #SpatialComputing
parastooabtahi.com
Katherine Isbister @kcisbister.bsky.social HCI and Games researcher, author of How Games Move Us: Emotion by Design, and Playful Wearables (Jan 2024--https://tinyurl.com/4z9mjxrm)
Brennan Jones @bdgjones.bsky.social HCI, CSCW, human-AI interaction, & XR researcher; Assistant Professor @ XJTLU. Previously @ UToronto, Meta Reality Labs Research, Google Stadia, Microsoft Research, UCalgary, Simon Fraser University, & Inria.
Jordan Aiko Deja @jrdndj.com I research HCI, AR, Drones and Robots, Humans and other creative stuff.
https://jrdndj.notion.site
Jörn Alexander Quent @jaquent.bsky.social Currently working in #Shanghai | PhD from MRC-CBU/Cambridge Uni | Gates Cambridge | interested in neuroscience of memory | you can call me Alex
Scott Murdison @smurdison.bsky.social Research Scientist studying human vision in AR/VR at Meta. Interested in science, photography and basketball
jaylin herskovitz @jayl.in ♪~ ᕕ(ᐛ)ᕗ PhD student @ umich researching accessibility, diy tech, AR
she/her
jayl.in
Frederik Brudy @fbrudy.bsky.social Principal Research Scientist at Autodesk Research (HCI & Visualization).
PhD in computer science, HCI from University College London (UCL). He/him.
Philip Williams @philipwilliams.bsky.social Musician; Gamer; Librarian; PhD candidate - Presence in VR; Complex Adaptive Systems explorer; Ally in training; he/him
Yukang Yan @yukang.bsky.social Assistant Professor at University of Rochester. #HCI
BEAR Lab: https://rochester-bear-lab.github.io/
Logan C. Stevens @aribaxil.bsky.social CS PhD Student @ UMD | HCI + XR 🥽
Someone left my mind on shuffle 🔀 | 🏳️🌈🇮🇪🌹
https://loganstevens.github.io
Sven Mayer @svenmayer.bsky.social https://sven-mayer.com/
Nitzan Bartov @nitzunitzu.bsky.social Designs neural interfaces @ Meta Reality Labs Research, Teaches @ColumbiaGSAPP, Writes speculative fiction, Invents luxury religion, Forgets keys, Hates texting
Personal works: nitzu.me
Doğa Doğan @dogadogan.bsky.social Research Scientist, Adobe
www.dogadogan.com
Anatole Lécuyer @alecuyer.bsky.social Research Scientist at Inria, Rennes, France.
Scientific topics: Virtual Reality (VR/AR/XR), Haptics, Brain-Computer Interfaces, Avatars.
Leonardo Pavanatto @lpavanat.bsky.social Ph.D. Candidate | AR/VR Interaction Designer 🇧🇷 🇮🇹 🇺🇸 🏳️🌈 at Virginia Tech (prev MSFT Research)
Eric Gonzalez @ejgonz.bsky.social Research Scientist @Google | Prev. PhD @Stanford | HCI + XR
Philipp Wintersberger @philwintersberg.bsky.social Prof. of Intelligent User Interfaces at IT:U. Lecturer at TU Wien/FHOOe. Focus on automation, human-AI cooperation, transport & mixed reality
Fedy @fedyac.bsky.social Graphics programmer
Senior Software Development Consultant at Unity
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Sam Birley @evilsmeevil.bsky.social Director of Technology @ Magnopus | Formerly Creative Assembly | Views Mine | He/Him
David Pritchard @drpritch.bsky.social 3D graphics : web + mobile : threejs
Apple
andrewmac @andrewmac.bsky.social Graphics/Rendering
https://www.andrewmac.ca/
Kevin Gibson @kevin-gibson.com He/him. Software developer, graphics/ML prev. Apple, Xbox, Hololens. Canadian. Music, computer graphics, baking, etc.
Miguel Petersen @miguel-oenp.bsky.social Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Aaron Jacobs @aaronmjacobs.com Senior systems programmer at @doublefine.com. Helped make Keeper, Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
Arnaud Neny @arnaudatwork.bsky.social Senior principal graphics programmer at Guerrilla- J Jon Greenberg @jontology2.bsky.social Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Alex Fry @thefryster.bsky.social Principal rendering engineer at Frostbite.
These views are my own.
David Lenaerts @derschmale.bsky.social Freelance VFX & graphics developer.
Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments.
https://www.derschmale.com/
Johannes Hirche @kaffeewolf.bsky.social Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Aymeric Bard @agoth.bsky.social Graphics coder at 🍎by day, imposter electronic musician and artist by night
I like to make things go fast (or go brrr)
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Vipul Kapoor @kapvipoor.bsky.social A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/- V Ryan Vance @vancerm.bsky.social Crashing GPUs at Valve
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.- P Peter Bay Bastian @pbbastian.bsky.social Rendering at IOI, previously at Unity
Stuart McKie @scottishgamedev.bsky.social Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈
https://linktr.ee/scottishgamedev
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈
💼 - Activision, Central Tech
📌 - Manchester, UK
🐀 - Keith gang
💭 - Opinions are my own
🌐 - https://sharkwithlegs.com/
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Samuel Iglesias @samuelig.bsky.social GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
Dean Ashton @educatedpork.bsky.social Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Jordan Saunders @jmsaunde.bsky.social Xbox Graphics R&D
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
Rebecca Fernandez O'Shea @rebeccafernandez.bsky.social Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Bart Kevelham @bartkevelham.bsky.social Lead R&D Engineer @ the Artanim Foundation | Working on Immersive Technologies ᯅ | Will rant about motorsports.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch