Astrarium Digital @astrariumdigital.bsky.social ✨🎮Helping indie games find their players! 🎮✨
We help indie developers grow wishlists & launch with confidence - games don't fail because they're bad, they fail because no-one sees them.
📅 Let's chat:
https://calendly.com/accounts-astrarium/30min
JBGarrity Photography @joegarrity.bsky.social I enjoy taking photos and sharing them, mostly of nature. All genres from astro, landscape, macro, marine life, wildlife, insects, flowers, etc.
@gpurob.bsky.social @gpurob.bsky.social
Seamus Blackley @seamus.bsky.social Them: You're the father of the xbox!
Me: If it moves back in, it’s paying rent.
theoretical physics | CEO | gastroegyptology | cacao | CHM trustee
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
DirtySeanStorm @dirtyseanstorm.bsky.social Scat Content Creator
Scatbook.com/StormEdgeXXX
Bookshelfie ⭐️ @bookshelfie.bsky.social The Self-Pub Hub (Book Review and Story Site)
Submissions open now:
https://book-shelfie.com/submissions
Postscript (Book Formatter, Cover Designer and Socials Post Maker Web App): www.pscript.app
Book tour inquiries: contact@book-shelfie.com
Mimi McCorry Stiegel @stiegelm.bsky.social retired speech path/animal lover/avid reader/loyal truthist
Ron’s Computer Videos 🧍♂️🖥️📼 @ronscompvids.bsky.social Ron's Computer Videos is a retrocomputing repair and exploration channel with a focus on Apple II, early Macintosh, and MS-DOS era PCs. He/Him/They
More information:
https://www.youtube.com/@RonsCompVids
http://ronscompvids.com/
Elias Farhan @kraklegrand.bsky.social 🎮 Co-Founder @ Team KwaKwa
🧑🏻🏫 Head of Games Programming at SAE Institute Geneva
🔨 Working on Beach Slap with @hoot.bsky.social
🎯 Specializing in Rollback multiplayer, Computer Graphics and Game Jam
🌐 eliasfarhan.ch
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
Manon @manon-gfx.bsky.social Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
Oliver Franzke @p1xelcoder.bsky.social I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Ian Schreiber @ianschreiber.bsky.social Game designer, educator, parent.
Sophie Poulin @sophie-poulin.bsky.social Tiefling from the CZ 😈 Game Analyst 🎮 Looking for D&D and TTRPG inspired friends 🥹
Nina Kim @rainysector.bsky.social Senior Designer at Rare
René Otto @aceottorney.bsky.social Video Game Attorney & Founder @ Deviant Legal (http://www.deviantlegal.com) | Women in Games’ Ambassador | Secretary at Breda Game City | Business & Legal Mentor at Dutch Games Association
Natalie (Tali) Vancouver era ✨ @talidev3d.bsky.social 3D Artist @ Sunset Visitor
Previously 3D Environment Artist @: Giant Squid (Sword of the Sea) & Iridium Studios (People of Note)
Indie Game dev 🎮 | hEDS 🦓| Farming sim enjoyer 👩🌾🐮
Portfolio: https://nataliespitzel.myportfolio.com/
George Bolba @gikster.bsky.social - Rendering Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
AndriaK @handle.invalid 🌐 andriaK.com
🔵 github.com/8ria
Lucas Cardoso @lucasecardoso.bsky.social Peglin developer and lover of fighting games
Post Horn PR @posthornpr.bsky.social A pro bono volunteer initiative created to supply coverage support to indie developers for free. Visit our website: PostHornPR.com to contact us!
Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africa’s rising destination.
From ancient civilizations to modern transformation — E
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
Damien Kochanek @damienko.bsky.social Game Dev. Based in Washington DC.
Senior Programmer @ DON’T NOD Montréal
Previously:
Lead Programmer @ Deck Nine Games
Lead Engine Programmer @ DON’T NOD Paris
He / him
Simon Moos @simonmoos.bsky.social Graphics & engine programming at Hello Games on #NoMansSky. All views are my own.
http://simon-moos.com
https://twitter.com/SimonMoos
@mindlense.bsky.social @mindlense.bsky.social
Thomas Fields @thomasmfields.bsky.social Developer at @notchvfx. Previously PlayStation R&D
Sergey Rekuts @srekuts.bsky.social
Jonathan Stone @sheriffstone.bsky.social Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Galen Ward @galenward.bsky.social Writing towards unknown ends.
Steve Streeting @sinbad3d.bsky.social Greybeard. Working on MinerMancers, a game about silly wizards going mining together. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins.
Code: https://github.com/sinbad
Blog: https://www.stevestreeting.com
Seyfettin Dincturk @dincturk.bsky.social -QA @Blackmill Games - 🇳🇱🎮
Previously: EA, Apple, 2K, Abstraction Games , Nixxes - PlayStation Studios
-Currently trying to develop my first video game demo on UE5, Project Heliada
*all opinions I share here are personal opinions
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant- T Tiago @tiagocarvalho.bsky.social
Baysky @baysky.social Rep the #SF #BayArea with us! Claim your @baysky.social username at https://baysky.social/
A legit Bay Area community service, expertly crafted in San Francisco.
Myriam Beauvais @beammyup.bsky.social 🎮 Technical Product Manager
🔹Rendering and Psychophysics
🔹Co-founder of Montreal ACM SIGGRAPH
🔹1/3rd Shinies and Shadows
@Unity
xQuantic Dream, xRoblox
She/Her
KoolSpan @koolspan.bsky.social The world’s leading provider of secure communication solutions for organisations with the utmost privacy and security needs.
https://koolspan.com/
Privacy Chap @privacychap.bsky.social Security, Defence, Cybersecurity, Privacy, Politics - areas of interest / active in.
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Debra J Farber @privacyguru.bsky.social Post about Privacy, Security, Ethical Tech, AI & Safety
Vancouver, WA
https://shiftingprivacyleft.buzzsprout.com/
#PrivacySky
Interests: democracy; sci-fi; trivia; puzzles; & my beaglier
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Brad Roepstorff @broepstorff.bsky.social Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
Jeslas Pravin @jeslas.bsky.social Mostly post about topics related to Graphics and Game engines 🤗
Currently writing d3d driver for arm mali GPU. Opinions are my own.
Writing game engine from scratch, join https://discord.gg/2xfVG4QPt8
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
Michael Labbé @frogtoss.bsky.social C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
https://www.michaellabbe.com
Tulley @hobostewball.bsky.social Something very weird was happening. And if something very weird was happening, he wanted it to be happening to him.
https://www.splintergame.com/
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
@andrewjdr.bsky.social @andrewjdr.bsky.social Programmer, Cocreator http://Nira.app
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Michael Nicolella @michaelnicolella.bsky.social Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.- S Chris Stark @shellsphinx.bsky.social Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Stefan Boberg @bionicbeagle.bsky.social Technical Director @ Epic Games, Stockholm
Rémi Verschelde @akien.bsky.social @godotengine.org project maintainer & @w4games.com co-founder (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
Andrés Valencia Téllez @andresvalencia.bsky.social Senior Graphics Engineer @ Larian Studios
Nathan @nathano235.bsky.social
Javad Kouchakzadeh @stoopdapoop.bsky.social Graphics Programmer @ Wildlight
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Özgür Eraslan @eraslan.dev Ex Senior Engine Programmer.
Now Fulltime indie. 🎮
#gamedev
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5- W WillP @willpgfx.bsky.social Senior graphics programmer II on T4 at Blizzard.
Personal account.
https://willpgfx.com
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Daniel Quach @danielquach.bsky.social Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat 🇬🇧/🇫🇷- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive