Michael Smith @scriptfinch.itch.io · May 16

I love writing games because I played Year Walk, Device 6, and the Sailor’s Dream in rapid succession my freshman year of college and they each shaped the way I approach narrative and inspired me to manifest those kinds of narrative. I still have my Sailor’s Dream notes on my lil memory corkboard

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Michael Smith · May 16

I will also add the anecdote that you managed to convince me to artificially set my iPhone’s calendar date to June 1 to see if I would get any reactivity from The Sailor’s Dream