Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters โข C++ & low-level programming โข Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive ๐ฎ
Glacier โ | 007 First Light | Project Fantasy
prev @Ubisoft
Vladimรญr Vondruลก @mosra.cz Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art.
https://github.com/mosra ยท https://magnum.graphics ยท https://mcss.mosra.cz
Stephen Hill @selfshadow.com
Carnival of Mathematics @carnivalofmaths.bsky.social A monthly Carnival hosted on a different maths blog each month, rounding up mathematical content from the internet that month. Hosted at https://aperiodical.com/carnival-of-mathematics
Mathias Westerdahl ๐บ๐ฆ โ๏ธ Gamescom @jcash.bsky.social Co-founder & CTO www.refold.io
Developer www.defold.com
Mastodon: https://mastodon.gamedev.place/@jcash
Twitter: https://www.twitter.com/mwesterdahl76
LinkedIn: https://www.linkedin.com/in/jcash/
Blog: https://www.sizeofvoid.com
Ex UDS, Avalanche Studios,
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead ๐ @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Andrea Dall'Alba @andreadallalba.bsky.social Rendering Engineer at 31st Union ๐ป๐ฎ, previously in Milestone ๐
Graphics enthusiasts ๐พ
European ๐ช๐บ
fishy @fishies.dev Programmer, infrequent Godot contributor and even more infrequent blog post poster
he/him
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | ๐ณ๏ธโ๐
๐ผ - Activision, Central Tech
๐ - Manchester, UK
๐ - Keith gang
๐ญ - Opinions are my own
๐ - https://sharkwithlegs.com/
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
#createwithluxe @luxeengine.com The official luxe game engine account! luxe is made in a game studio - try the preview now! https://luxeengine.com
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Erin Catto @erincatto.bsky.social I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. Working on The Legend of California.
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
@rookandpossum.bsky.social @rookandpossum.bsky.social
@possum-the-opossum.bsky.social @possum-the-opossum.bsky.social