Angela @j-beanz.bsky.social Democratic supporter. Dog mom. Fed up with the impact of Trump's policies on our people. I love my blue state.
Berkan Uslu @berkanuslu.bsky.social Principal Software Engineer @ Kongsberg Maritime/Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
Reactylon @reactylon.bsky.social A powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
munrocket @munrocket.bsky.social WebGL, WebGPU, ThreeJS, computer graphics, mathematics.
REEVALUATE EU Project @reevaluate-project.bsky.social An EU funded project that provides tools for prioritization, contextualization, 3D modeling and reuse of cultural heritage to empower museums and the public to collaborate in making heritage accessible, inclusive and secure. Visit us at "reevaluate.eu".
₱₳ɆⱫ Ɽł₵Ɇ @pasrice.bsky.social juggling q!ʇs && qʎʇǝs
@antsrc.bsky.social @antsrc.bsky.social
Dave Hill @davehill00.bsky.social
Olympian @olymp14n.bsky.social 🇨🇭 Demoscener. Sole member of Spectrox.
And Now This @andnow-this.bsky.social
Cedric Pinson @trigrou.bsky.social Real-time 3D since 2005. OpenGL, WebGL WebGPU, @Sketchfab (co-founder/CTO), @EpicGames. Building something new.
Jazz piano, handstands, demoscene leftovers.
https://cedricpinson.com
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Corentin Wallez @kangz.net Also @DaKangz@mastodon.gamedev.place
Graphics plumber
@Google
. WebGPU, ANGLE, Vulkan and 3D stuff. He/him. Opinions expressed are my own.
Don McCurdy @donmccurdy.com Graphics, data visualization, and web technologies at Bentley Systems. Contributor to #glTF, #threejs, and #3DTiles. he/him.
Brooklyn, NY.
Andy Ray @andrewray.me Creative full stack developer and engineering manager. Typescript, React, Next.js, Three.js, WebGL, Golang. Dabble in compilers. License plates, biking, Vim.
Blog: https://andrewray.me
Creator of Shaderfrog https://shaderfrog.com/2
He/him
WebGL @khronos-webgl.bsky.social
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Deltakosh @deltakosh.com Author / Illustrator
📚 www.davidcatuhe.com
🧊 www.babylonjs.com
🌄 www.urzagatherer.com
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Luke @lucasdamianjohnson.bsky.social Creative Technologist | Passionate about the future of web 3D.
Creator of Divine Star Software. @divinestarsoftware.bsky.social
Github: https://github.com/lucasdamianjohnson
Portfolio: https://portfolio.lucasdamianjohnson.dev/
Divine Star Software @divinestarsoftware.bsky.social Solo Developer. Voxels. Music. Shaders.
Crystalline Bliss: https://store.steampowered.com/app/2547740/Crystalline_Bliss/
Github: https://github.com/Divine-Star-Software
Youtube: https://www.youtube.com/c/DivineStarSoftware
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !