@antsrc.bsky.social @antsrc.bsky.social
Reactylon @reactylon.bsky.social A powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
Visual Studio Code @vscode.dev The open source AI code editor
TypeScript @typescriptlang.org TypeScript is JavaScript with types and type-checking.
Compiles down to JavaScript, runs where JavaScript runs.
Tomek Czajecki @tchayen.com EM @expo.dev working on EAS product infrastructure
I blog about my hobbies – a mix of graphics programming and gamedev – see tchayen.com
Fellipe @fellipemartins.com Artist for video games - Wanderstop / Go Mecha Ball / Super Leap Day / Alice: Madness Returns
Working on Hand of God / Idle Marbles and other delights
#indiedev #gamedev #conceptart #BRart
www.fellipemartins.com
GDC Festival of Gaming @officialgdc.bsky.social GDC Festival of Gaming returns March 1-5, 2027, in San Francisco!
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Geoff Evans @gorlak.bsky.social Software Engineer @ Nvidia Omniverse.
Formerly games industry vet of Infinity Ward, Kojima Productions, and Insomniac Games.
Amateur Olympic Recurve archer.
Christer Kaitila [GameDev] @mcfunkypants.bsky.social Optimist #gamedev since 93. Keynoted two Ludum Dares and a Global Game Jam. Wrote 2 paper books, 80 songs, and 150 game jam games.
http://christerkaitila.com
http://soundcloud.com/mcfunkypants/
mcfunkypants.com
christerkaitila.com
onegameamonth.com
aclysma @aclysma.bsky.social Graphics @ Bungie, former R*. I do rust stuff at home.
David Pritchard @drpritch.bsky.social 3D graphics : web + mobile : threejs
Apple
DemoArts @demoarts.media Posts new releases from demoarts.media
Account run by BrightSide @digitalsoup.eu
Homepage: https://demoarts.media
Odysee: https://odysee.com/@DemoArts:e
Youtube: https://www.youtube.com/@DemoArtsMedia
@pragmascript.bsky.social @pragmascript.bsky.social sometimes coding
progfix @progfix.bsky.social Civil Engineering | Software Development | BIM
🏗 🏙 💻
#BIM #AEC #architecture #gamedev #coding #softwaredevelopment #programming
Ben Houston @ben3d.ca Personal. https://ben3d.ca Serial Entrepreneur. Founder: https://LandofAssets.com (product photos for eCommerce), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Matt Phillips @bigevilboss.bsky.social Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Never have and never will use AI for anything, ever.- F @fabienhure.bsky.social @fabienhure.bsky.social
andrewmac @andrewmac.bsky.social Graphics/Rendering
https://www.andrewmac.ca/
Haxiomic @haxiomic.bsky.social Creative engineer. My jam is graphics, EdTech, nature and people! Humanist. b/human
Specialist in Graphics Programming, talk to me about WebGL, WebGPU and Unity!
DMs open but slow replies because I check manually!
Dieter @dieter-debaets.bsky.social Senior Rendering Engineer WetaFx
Prev Unity, Graphine, Buas
JS Bourdon @jsbourdon.bsky.social Graphics programmer working on PIX these days.
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Samuel Iglesias @samuelig.bsky.social GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Simon F @sifee.bsky.social 3D graphics including texture comp & RT.
Messing with pixels since early 80s. 34yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Demosplash @demosplash.bsky.social https://www.demosplash.org/
#Demosplash electronic arts festival, 21 November 2026 at Carnegie Mellon University. #Pittsburgh, PA, USA. Hosted by CMU Computer Club (@cmucc.bsky.social).
Phil Fortier @icefallgames.bsky.social Working on Cascadia Quest (http://cascadiaquest.com), a classic adventure set in the wilderness. Also Superliminal (http://pillowcastlegames.com), KSP2.- M mghughes.bsky.social @mghughes.bsky.social Programmer at 4jstudios.com
Making games since 1988.
Gil Damoiseaux @gaxil.bsky.social Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
@softyoda.eurosky.social @softyoda.eurosky.social #B3D- H @hyalin.bsky.social @hyalin.bsky.social Rendering Programmer
Dave Astle @myopicrhino.bsky.social Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
Rohan Mehalwal @rmehalwal.bsky.social All things DX12 & Ray Tracing at AMD!
Michal Klos @mklos.bsky.social R&D, Pixels, Applied ML, Demoscene.
Co-Founder @ LEX AI, ex-ByteDance/TikTok AI Lab. ex-games. Opinions are my own.
http://mathstodon.xyz/@klos
Alexandre Lahaise @lightvector.bsky.social I am a video game developer by day. I also like games made from cardboard.
Polycount @polycount.bsky.social Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com
Support Us! https://patreon.com/polycount
@alexchuber.com @alexchuber.com
Sadie Boyd @sadieboyd.bsky.social 🗡️ UI Artist on Overwatch @ Blizzard | Prev. Senior 2D/UI Artist @ Arkane Austin | 12 year Game Dev Vet and professional Sad Boy™️
Art Insta: sadboyslays.psd
✨Cilantro tastes like soap, but I am a toddler in gods garden blowing bubbles✨
Zihan Liao @zihan-gfx.bsky.social Graphics programmer👨🏻💻 / Light Chef🧑🏼🍳
Jakub Klarowicz @jklarowicz.bsky.social EngineDirector@Techland
vsevoλod @rasiel.bsky.social gamedev, programming languages, progressive metal | working on colossalcitadels.com
Dmitry Miller @dmitrymiller.bsky.social Houdini FX / Real-Time VFX UE5 / EmberGen / Nuke
I like Feature Film Animation and VFX in Films / Games.
https://www.artstation.com/dmitry_miller
Thibault Tricard @thibaulttricard.bsky.social Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
All Alone Gamez - gamedev @allalonegamez.bsky.social Indie game developer for the #Gameboy. #gamedev
Pre-Order the physical edition (Gameboy) of my Metroidvania here :
https://mailchi.mp/acf79ee17fb5/zoryad-mailing-list
Download my free games here :
https://allalonegamez.itch.io/
Kalon Sall @kalonsall.bsky.social Technical Artist @ DONTNOD
Oleksandr Koshlo @okoshlo.bsky.social Principal Rendering Engineer at Elsewhere Entertainment. Before: render architect at Massive Entertainment - Division 2, Avatar, Star Wars Outlaws
PlayStation @playstation.com Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
Alexis Crickx @cricky84.bsky.social R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
Olympian @olymp14n.bsky.social 🇨🇭 Demoscener. Sole member of Spectrox.
Bruno Levy @brunolevy01.bsky.social Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
@c0de517e.bsky.social @c0de517e.bsky.social
Zelda map generator @lightworld.bsky.social Hi there! I'm a bot that generates Zelda A link to the past maps. I'm building small unique universe that you can like and live in.
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Markus Haikonen @sh4ken.bsky.social Multiplayer tech
Notch @notch.one Notch (www.notch.one) is the graphics creation tool for interactive performance, real-time rendering and high-quality video – all in one. For all screens and stages.
Victor Apihtin @xroft666.bsky.social All-round Unity developer with passion for gfx.
Previously worked on Airhead and Fimbul. My opinions are small.
Berkan Uslu @berkanuslu.bsky.social Principal Software Engineer @ Kongsberg Maritime/Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
/usr/people/flexion @flexion.bsky.social My main account is on mastodon https://oldbytes.space/@flexion
kb @kebby.org tea // code // electronic music // farbrausch // revision // hamburn
Also https://abraum.social/@kb
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Gavin Clayton @gavinclayton.bsky.social Hello! I'm the creator and lead developer behind Daggerfall Unity.
Now working part-time on another game.
Devlog: https://dev.interkarma.net
Location: Australia
Nicholas Sharp @nmwsharp.bsky.social 3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
morgan @morgan3d.bsky.social Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Travis Carr @tmcarr.com Engineer at NVIDIA
Cem Anil @cemanil.bsky.social Research scientist at Anthropic.
PhD in machine learning from the University of Toronto and Vector Institute.
Prev: NVIDIA, Google
herbst @hybridherbst.bsky.social 🛠 I fix things and build pipelines | 🐙 Design / Dev hybrid | ⚡ Shaders.
Co-Founder @ Needle.
Bartek Moniewski @moniewski.bsky.social Tech Artist at SONKA, working on Holstin!
I like and talk about: gamedev, graphics programming, tech art, procedural generation, shaders, blender, art in general.
Claire @clairemon.bsky.social 🏴 Technical/VFX Artist | Prev Build A Rocket Boy 🚀/ 4J Studios | I make shaders and vfx ✨️ | She/Her 🌱☀️
Portfolio: artstation.com/clairemonart
Machine Fun Kelly 💾 @machinefunkelly.itch.io 🎮 Independent Game Developer | 💹 Freelancer | ✨ Tech Art, VFX, and shaders |
#Godot enjoyer | 🔗 https://linktr.ee/MachineFunKelly | 🤖 He/Him |
🏴 Poblachd na h-Alba
Cedric Pinson @trigrou.bsky.social Real-time 3D since 2005. OpenGL, WebGL WebGPU, @Sketchfab (co-founder/CTO), @EpicGames. Building something new.
Jazz piano, handstands, demoscene leftovers.
https://cedricpinson.com
David Neto 🇨🇦 @dneto.dev WebGPU and Vulkan shader language standards and tooling.
I work at Google, on the Chrome team.
I'm also on Mastodon.
@dneto@mastodon.gamedev.place
Canadian, eh
He/him
Atilim Cetin @atilimcetin.bsky.social Software Engineer @Apple, ex-AWS.
🌙: computer graphics, emscripten, wasm, webgpu, retro emulators
☀️: just stuff
🇨🇦 Vancouver
(Personal opinions only)
munrocket @munrocket.bsky.social WebGL, WebGPU, ThreeJS, computer graphics, mathematics.
Andy Ray @andrewray.me Creative full stack developer and engineering manager. Typescript, React, Next.js, Three.js, WebGL, Golang. Dabble in compilers. License plates, biking, Vim.
Blog: https://andrewray.me
Creator of Shaderfrog https://shaderfrog.com/2
He/him
firtoz @firtoz.com Open-source builder of 3D/web products.
Local-first, collaborative, graphics-adjacent.
Founded few startups. Prev: EA, @unity.com, Improbable
https://firtoz.com
Fabio Ottaviani @supahfunk.bsky.social Supah • I do tricks with pixels since 1999 • Creative dev @ studiogusto #webgl #shaders #threejs #glsl #javascript #react #canvas
https://supah.it
https://linktr.ee/supahfunk
Brandon Jones @toji.dev WebGPU/WebXR/WebGL Dev @ Google. He/Him
"The downfall of modern civilization." - Joystiq
Personal site: https://toji.dev
WebGL @khronos-webgl.bsky.social
Blender @blender.org Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
ChristinaC.🏳️🌈🏳️⚧️ @christinacoffin.bsky.social Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #gamedev 🏳️⚧️
Shader Illusionist
AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3
#NoAI
She/Her
SoCal girl living in 🇸🇪
mastodon.gamedev.place/@ChristinaCoffin
Wenzel Jakob @wjakob.bsky.social Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Andrew Hyde @andrewhyde.bsky.social Boulder based.
Director of communications for Render Foundation (GPU rendering, web3).
Andrewhy.de
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/