@sotongamejam.bsky.social @sotongamejam.bsky.social
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
Chasamo @chasamo.bsky.social
Erlend Grefsrud @erlendgrefsrud.bsky.social Games for computers. More or less recovered after finishing ☄️Go Mecha Ball☄️: https://t.co/DzRqWvFIVR
Current thing: Stomp City
James Yarwood @jamesyarwood.bsky.social Software Engineer and #indiedev. Writing a hybrid C++ and .NET/C# #Vulkan #gameengine in my spare time.
Bartosz Adamczewski @badamczewski01.bsky.social ⚫ Concurrency, Performance, Machine Learning, #dataorienteddesign
⚫ R&I Director - I lead CS & DS teams
⚫ Making a Compiler
⚫ Links - bio.link/bartosza
@zhangyubaihu.bsky.social @zhangyubaihu.bsky.social
sebs @sschoellhammer.bsky.social spread thin between art and tech,
passionate baker
Ger/Eng/日本語
ex weta-digital, Square-Enix, Lionhead
https://www.artstation.com/sschoellhammer
https://www.linkedin.com/in/sebastian-schoellhammer-2b43
IdeaFella @ideafella.bsky.social Published #VR (stealth) & #Android #GameDev || #Blender || #OSS || Apps in #Steam (VR) & #GooglePlay (2010-) || #2D (stealth) / #3D / #XR || #Linux
Xbox720ConceptImage @xbox720conceptimg.bsky.social Someone better squabble up
He/Him
John O'Really 💜🟣🟪 @johnoreally.bsky.social Technical Artist @ NDA on NDA 🔼🔻🤺🎶
John_O_Really on Twitter
✦ Prev: Cult of the Lamb, Vampire Survivors
✦ Shaders & Real Time VFX ✨
✦ ADHD :) 💫
✦ They/them
https://johno.re
Ben @bengamble7.bsky.social Tech sommelier @ Ververica
Keeper of ducks, Builder of games
Mostly blind🦯 (its not a hiking stick),
He/Him,
All opinions my own
bartwe @bartwe.net I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
Marcel Wiessler @marwi.bsky.social Building Needle Engine, Inspector, Cloud, Mirror and many other tools for devs & designers.
https://needle.tools
https://cloud.needle.tools
https://github.com/marwie
https://github.com/needle-tools
https://github.com/needle-mirror
Nikos Patsiouras @npatsiouras.bsky.social Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
Jacob Foshee (dotnet) @jacob-dotnet.bsky.social Long time C# .NET developer.
🐙🐈 https://github.com/jfoshee
I am jacob_dotnet on Twitter. https://x.com/jacob_dotnet
ameye @ameye.dev rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
Sander van Rossen🇺🇦🇪🇺 @logicalerror.bsky.social Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
PizzaSlut420 @pizzaslut420.bsky.social idk I make video games
Mike Voorhees @mvoorhees.bsky.social
Matias (a.k.a. マティ/ 马蹄) @nattomaki91.bsky.social 3D Software engineer @ Catenda, ex Funcom/Dimension10/Retrogene/Kongsberg.
I'll be posting about Chinese language learning, Japanese, game development, books, food, and travel!
My open source projects:
https://github.com/mlavik1/UnityVolumeRendering
@superjuande.bsky.social @superjuande.bsky.social
bgr @bgrz.bsky.social Game developer | https://x.com/_bgr_
Sylvère - 01101101 @sylvere.fr https://sylvere.fr
Maker of games, apps, websites and more
Roller Derby skater & official
Victor Apihtin @xroft666.bsky.social All-round Unity developer with passion for gfx.
Previously worked on Airhead and Fimbul. My opinions are small.
Alberto Jaspe @ajaspe.bsky.social Researcher on Computer Graphics and Visual Computing (specially realtime rendering, SciViz and Digital Heritage). Interested in nature, music production, physics, Monkey Island, Oxford commas, and tennis.
https://albertojaspe.net
Rubén Garat @rgarat.bsky.social Currently working on Cleared Hot, Worked on Cleanup Crew at Magical Beast Games, Was Lead Programmer at Ironhide Games 2013-2022, also @rgarat at twitter
Oscar @osc.sh Tech lead 💻 • DEV CONTENT
Antarctica contractor 🐧
First person to deploy NodeJS in Antarctica (unverified)
📍 London 🇬🇧 (but now Riga 🇱🇻)
@mendelmonteiro.bsky.social @mendelmonteiro.bsky.social Professional cat butler
Antoine Blanchet @antoineb0.bsky.social Father, Climber, Programmer
Currently Senior Dev @ Unity
Nerbert Fekkes @artofcode.bsky.social Game Programmer at Climax Studios
www.artofcode.nl
seri @seritools.bsky.social overflowing all the buffers · 🦀 rustacean · reversing · retro pcs · dnb enthusiast · anime · @seri@hachyderm.io
Dan Goodayle @dannygoodayle.com Game Dev based in 🇬🇧, Brighton
Engineering + Unreal + Planes + YouTube + Motorcycles
Currently: Running hiddenstate.games
Prev: S. Eng Manager 2 @ Zynga / Take2, Just a Pixel co-founder, Brighton Game Collective
Will Goldstone @willgoldstone.bsky.social Snr Design Director @unitygames Unity nerd since 2006. Indie Dev, Delorean nerd, Author, SYNTHWΔVE artist. Views mine! he/him. @willgoldstone on the twits.
Gauthier @gauthier-cassany.bsky.social Software Engineer, Game Developer
Jonathan Chambers @joncham.bsky.social Developer @ Unity Technologies (http://unity3d.com), House Renovator, Speaker of Pittsburghese
Ciro Continisio @ciro.continis.io Game designer/coder, lecturer at times, full-time meme.
In the past: coherence, Unity (making Gigaya, Open Projects, Unity Playground). Also been making games (UFHO2, Slybots: Frantic Zone... ?) and Unity tools.
He/him/lui/'iss 🇮🇹
Atelier Valkrysa @valkrysa.bsky.social 12+ year professional software witch.
Boricua Americana. Game Dev. Databases. Back-End Services. Opinions only my own. 💖💜💙
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Meetem @meetem.bsky.social Rendering Engineer | C# lover and Unity Performance Maniac. | 🇺🇦 переможе
https://meetemq.com/
Catalin Moldovan @andun.bsky.social Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
Davide Barbieri (PeevishDave) @peevishdave.bsky.social Father. Game developer from Rome, Italy. Lover of narrative games. Directed/coded/designed Still There and Blockstorm.
Website: www.peevos.art
Samwise Game Dialogue Writing Tool: samwise.dev
Giuseppe Navarria @techdesign.rocks Tired of the AAA industry. Started a new london-based indie studio @weareunderdog.bsky.social
| prev. Splash Damage / Gears Tactics, Gears of War franchise. Passionate retrogamer. He\Him.
Daniele Giardini (Demigiant) @demigiant.com Games+comics writer+coder+artist. I wrote Still There, drew Football Drama, illustrated some Risk of Rain LPs and stuff, made DOTween, Goscurry, etc.
No AI nonono.
Any/Any
Website: demigiant.com
Insta: instagram.com/demigiant
Hamish Zerbinati @nertomaros.bsky.social IT/AU - Senior LD/GD. Worked on Avatar FoP, Star Wars Outlaws, Mario+Rabbids Spark of Hope, former QA - Historical reenactor, love boardgames & ttrpgs. Occasional streamer https://www.twitch.tv/nertomaros
Andrea Int. @andreintg.bsky.social Game dev / tools
Co-founder unbound_io
Made a unity plugin called clayxels
Designed an escape-roguelike called nauticrawl
Mostly posting my hobby projects here.
Claudia Doppioslash @doppioslash.bsky.social Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Lucas Miller @lucas.rustltd.com Founder @ RustLTD • 2D, Texture & Web work for Hot Dogs Horseshoes & Hand Grenades • Now working on @dunderbeckgame.com, turning magical creatures into sausages • He/Him
Giorgio Pomettini @pomettini.bsky.social Used to make games for a living, now I make games for fun! 🕹️
Biromantic ace, neurodivergent 🦀 He/him
Propic by @nannasaurus.bsky.social
https://www.giorgiopomettini.eu/