Cedric Pinson @trigrou.bsky.social Real-time 3D since 2005. OpenGL, WebGL WebGPU, @Sketchfab (co-founder/CTO), @EpicGames. Building something new.
Jazz piano, handstands, demoscene leftovers.
https://cedricpinson.com
@idsoftwaretiago.bsky.social @idsoftwaretiago.bsky.social Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
channie @level-design.fr
Kali @kali57.bsky.social 40 || 🏔️Expert Environment Artist / Principal Artist / Co-Founder of NOAN Studio || Ex-Dontnod Visual Director || Two decades pushing pixels || Catdad 🐈⬛🐈⬛
https://www.artstation.com/kali
Joann Le Blanc @affreuxjojo.bsky.social et c'est juste mon prenom.
Storyboard, Linux et tentatives pathetiques d'humour
Alan Hickman @fahickman.bsky.social GPU performance engineer. Ex game dev.- P Peter Bay Bastian @pbbastian.bsky.social Rendering at IOI, previously at Unity
Kenny Mitchell @farpeek.bsky.social Senior at Disney Animation. Generative AI, Real-time Rendering, Animation, Games, Movies & Themeparks
@kiwaiii.bsky.social @kiwaiii.bsky.social
@c0de517e.bsky.social @c0de517e.bsky.social
Cem Yuksel @cemyuksel.com Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Laurent Harduin @laurent-ha.bsky.social - R Rodney Huff @rodneyhuff.bsky.social Rendering at Lucasfilm. Formerly Oculus and games industry. Opinions are mine alone.
He/him
@cgonzoo.bsky.social @cgonzoo.bsky.social Graphics,
@gabware.bsky.social @gabware.bsky.social
Louis Bavoil @louisbavoil.bsky.social Graphics DevTech Engineer at NVIDIA
Vicki Ferguson @ GDC @vickiferguson.bsky.social Principal Technical Director @ Respawn
Formerly EA, Ubisoft
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Soner Sen @esdasuka.bsky.social Graphics Engineer, Ex-unity. Building Rome in a day! Fenerbahçe’li.
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Martin Ecker @martinecker.bsky.social Senior Technical Director at High Moon Studios/Activision working on Call of Duty. Hobby guitarist. Originally from Austria now in San Diego. Opinions are my own!
Daniel Koch @boonerk.bsky.social Vulkan/Vulkan SC graphics guy. Opinions expressed are my own.
Paul Georges @pgeorges.bsky.social Currently Senior Technical Product Manager at Epic Games
Previously Staff Software Development Consultant at Unity Technologies
Game dev, cyclist
The gremlin looking thing is Henri
Opinions are my own
(he/him 🏳️🌈)
3DVF.com @3dvf.bsky.social Daily news, interviews, videos, in-depth articles about animation, visual effects, VR/XR, video games, and more.
Our content is available in English and French
Luc Baghadoust @lucbaghadoust.bsky.social Studio Executive Producer @ Dontnod Montréal / Executive Producer on #LostRecords #Bloom&Rage #LifeIsStrange & #LifeIsStrange2 / Bass Player / Atheist / Vegan
Laurent Belcour @lbelcour.bsky.social Research Scientist @ Intel
@meshula.bsky.social @meshula.bsky.social
Jean-François Dubé @dubejf.bsky.social Principal Engine Programmer at Epic Games Montreal, working on World Partition. #UE5
Jenny / Yorii @yoriculaire.bsky.social Graphics Dev, Manager @ Unity.
Ex-ElectronicArts/Warner Montreal/Eidos/CAE Healthcare.
Co-founder of Shinies & Shadows - a podcast to learn about gfx collaboratively.
Paul Malin @p-malin.bsky.social Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Paul Demeulenaere @shadi3st.bsky.social Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)
Jason Booth @slipster216.bsky.social Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
The Forge Interactive @theforge.dev The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Will Goldstone @willgoldstone.bsky.social Snr Design Director @unitygames Unity nerd since 2006. Indie Dev, Delorean nerd, Author, SYNTHWΔVE artist. Views mine! he/him. @willgoldstone on the twits.
SeithCG @seithcg.bsky.social Game developer (Ghost of a Tale) and animation supervisor on 2D and 3D movies (DreamWorks, Illumination).
Felipe Lira @lirafelipe.bsky.social Graphics Engineer at Arm. Interested in GPUs, rendering and ML. Trying to render the best version of me.
Dan Olson @foldablehuman.bsky.social Documentarian
GamesIndustry.biz @gibiz.bsky.social The world's leading games industry website. Got something to tell us? Email news@gamesindustry.biz
Chris Hecker @checker.bsky.social chrishecker.com
KageKirin @kagekirin.bsky.social Ninja graphics engineer.
Also @KageKirin.gamedev.place
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Jan-Bart van Beek @janbart.bsky.social Studio Director & Art Director at Guerrilla Games. Original concept creator of Horizon Zero Dawn. BAFTA & Golden Calf winner. Poweruser of the word Basically.
Andrew Schneider 🌩️🌋 @andrewschneider.bsky.social Atmospherics Lead at Guerrilla. Developing the real-time voxel-based cloud system for the Decima Engine and the Horizon franchise games.
Formerly Senior FX TD at Blue Sky (not this one) Animation Studios.
Marcus Svensson @marcussvensson.bsky.social Senior Rendering Engineer at Embark Studios. Worked on THE FINALS, ARC Raiders, Contraband, Rage 2 and Just Cause 4. Based in Malmö, Sweden.
Paul Penson @paulpenson.bsky.social Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
Antoine Cohade @acohade.bsky.social Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Polycount @polycount.bsky.social Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com
Support Us! https://patreon.com/polycount
John O'Really 💜🟣🟪 @johnoreally.bsky.social Technical Artist @ NDA on NDA 🔼🔻🤺🎶
John_O_Really on Twitter
✦ Prev: Cult of the Lamb, Vampire Survivors
✦ Shaders & Real Time VFX ✨
✦ ADHD :) 💫
✦ They/them
https://johno.re
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place- J JasperBekkers.bsky.social @jasperbekkers.bsky.social
Mr F @guycalledfrank.bsky.social Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Game Developer @gamedeveloper.bsky.social Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Press requests: news@gamedeveloper.com
Tips: tips@gamedeveloper.com
Tom Hammersley @tomhammersley.bsky.social Principal engineer doing graphics on F1 at EA/Codemasters
Daniel Quach @danielquach.bsky.social Senior Graphics Programmer on Subnautica 2 @ unknownworlds.bsky.social - Previously Suicide Squad: Kill The Justice League, Just Cause 4, Ghost Recon: Wildlands, Pix the Cat 🇬🇧/🇫🇷
Gil Damoiseaux @gaxil.bsky.social Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
Michael Bailey @mimus.bsky.social Project Technical Director at Creative Assembly working on Alien: Isolation 2.
Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them- P @petteredblom.bsky.social @petteredblom.bsky.social
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Asher Zhu @vuthric.bsky.social Director @ Duck Shake Games
ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5
- Tech art and chill with us http://discord.gg/gRwaywC
🏠 London 🕸 https://Asher.GG
Orson Favrel @ofavrel.bsky.social Senior VFX Tech Artist #unity3d working on #vfxgraph. Previously: Lead VFX Artist #Dontnod, #ReadyatDawn.
Gary Jamroz @jamrozgary.bsky.social Concept artist/Art director, illustrator, for movies and video games, book covers, TCG. 17 years of experience.
Contact : jamrozgary@gmail.com
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
rgbaxyzw @rgbaxyzw.bsky.social 20 year real-time graphics pixel peeker; currently working in video games.
Vincent Breysse @vincent-breysse.bsky.social Graphics programmer at Unity. Opinions are my own.
Ben Golus @bgolus.bsky.social Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
rob cupisz @robcupisz.bsky.social Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Pascal Lecocq @plecocq.bsky.social Senior Rendering Engineer @ Imageworks
Jay 🦋 @jay.bsky.team Founder & Chief Innovation Officer @ Bluesky
Working on @attie.ai
🌱 🪴 🌳
Debunker des Etoiles @debunker-etoiles.bsky.social Détricoteur de théories du complot
Keith O'Conor @keithoconor.bsky.social CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Conspiracy Watch @conspiration.bsky.social Observatoire du conspirationnisme et des théories du complot.
Tim Weyrich @timweyrich.bsky.social Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
Eric Lagadec @ericlagadec.bsky.social Astrophysicien à l'Observatoire de la Côte d'Azur.
Auteur de 'Le télescope spatial James Webb' et 'L'odyssée cosmique, une histoire intime des étoiles'
Julien Pain @julienpain.bsky.social Les faits rien que les faits. Vieux fact checker, Streamer débutant. Vrai ou faux 11h le samedi sur #franceinfo (tv). En direct sur Twitch tous les dimanche 21h. https://www.twitch.tv/julien_pain
Agence France-Presse @afp.com L'AFP: d'abord les faits 🌍
https://u.afp.com/liens
Brian Leleux @brianleleux.bsky.social Senior Lighting Artist @ Rockstar Games.
Opinions are my own.
Cyril Jover @cyriljover.bsky.social Tech-Art
Thomas Mansencal @thomas-mansencal.bsky.social Principal Pipeline Programmer @ Epic Games
colour-science @colour-science.bsky.social Colour Science for Python
Antoine Lelièvre @alelievr.bsky.social Graphics Developer on HDRP
Enjoy graphics programming topics
- M Manu Manu @manumanu.bsky.social Lead Prog, interested in most tech subjects, working at Ubisoft Paris
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.- A @alixmi.bsky.social @alixmi.bsky.social
@adrien-t.bsky.social @adrien-t.bsky.social Senior Graphics Programmer at Rockstar North
Opinions are unfortunately my own
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
Ionut Nedelcu @ionutnedelcu.bsky.social Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR.
https://github.com/INedelcu
Andy Touch @andytouch.bsky.social Creative Developer / Glacier Engine Product Manager at IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen
Julien Heijmans @julienheijmans.bsky.social Principal Technical Artist at Io-Interactive - Project Fantasy
Ex Tech Artist /Environment Artist at Unity, Environment Artist at Io-Interactive
Rich Forster @dickyjimforster.bsky.social Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
David G Yu @davidgyu.bsky.social real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@auzaiffe.bsky.social @auzaiffe.bsky.social
Sylvio @sylviod.bsky.social