Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Max @maxm1412.bsky.social
Vladimir Komarov @vrkomarov.bsky.social Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Renè Kienauer @dtimerene.bsky.social Austrian Game Developer
Working on Curse Breakers, a dungeon crawling adventure for two made in Unreal.
rkien.eu
Interactive Detours @interactivedetours.com Made a tiny FPS game based on a 15-second TF2 video.
Making an atmospheric parkour game.
https://store.steampowered.com/app/4438030/kipi_oppi/
@alexgouvatsos.bsky.social @alexgouvatsos.bsky.social
Amy Jean Nobles @ajnobles.com AjNobles.com • Deep South Antifascist • Cajun Artist & Chef • Survivor • Agnostic Humanist • she/they/ya'll
Xavier Chermain @xavierchermain.bsky.social Researcher in Computer Graphics: physically based rendering, material appearance, computational fabrication & additive manufacturing. Inria.
Alan Hickman @fahickman.bsky.social GPU performance engineer. Ex game dev.
Andrew Tinits @amtinits.bsky.social Independent research | formerly @uwaterloo.ca, google, meta | computer graphics + machine learning
https://tinits.com/
Leand_r @buckethat.bsky.social interested in all things computer graphics
@brainzman.bsky.social @brainzman.bsky.social
@rob-braby.bsky.social @rob-braby.bsky.social
John @shazam33.bsky.social
Marilyn Keller @marilyn-keller.bsky.social Postdoc @ETH, CGL | Learning Human anatomical models | Interested in CV, CG, and VR.
https://marilynkeller.github.io/
Francisca Gil-Ureta @f-gil.bsky.social Researcher @ CENIA. Developing 3D vision and graphics techniques for cultural heritage preservation and access. spatial intelligence · visualization · storytelling
@lewoniu.bsky.social @lewoniu.bsky.social
Bread and Chocolate @georgethebaker.bsky.social Chef, Baker, former 3 and 1🌟 Michelin Decades in hospitality Autistic,🏳️🌈mathematician.
Terry Chen @tyxchen.bsky.social DevTech @AMD. Also a master's student @ÉTS, ex Ubisoft. I like rendering.
Tomáš Weiss @tomasweisss.bsky.social Rendering humans on phones
Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
@songoftime.bsky.social @songoftime.bsky.social - V @vtastek.bsky.social @vtastek.bsky.social
@geant04.bsky.social @geant04.bsky.social
@matt77hias.bsky.social @matt77hias.bsky.social 🧙
Boyang Zhou @boyzhou.bsky.social aka Boe
big fan of the earth
UW CSE🔜UMich
boezzz.com
11′ 11″ N @i-ping.bsky.social
Lasse J F Pedersen @codeverses.bsky.social
@krishna-godoi.bsky.social @krishna-godoi.bsky.social
porter @porter.wtf co-founder https://dotbigbang.com he/him
@kiwaiii.bsky.social @kiwaiii.bsky.social
@saschawillems.bsky.social @saschawillems.bsky.social Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Robin Green @fatlimey.bsky.social Programmer at Pacific Light & Hologram
Shrisha Bharadwaj @shrishabharadwaj.bsky.social Ph.D student at the Max Planck Institute for Intelligent Systems advised by Michael J Black. Forest child. She/her.
https://sbharadwajj.github.io/
Ahmed Mahmoud @ahdhn.bsky.social Postdoc at MIT (he/him) ahdhn.github.io
@meepst.bsky.social @meepst.bsky.social
@laurelkeys.bsky.social @laurelkeys.bsky.social
@gvalasek.bsky.social @gvalasek.bsky.social
@ovamtl.bsky.social @ovamtl.bsky.social - D @dennyslee.bsky.social @dennyslee.bsky.social
Bruno Galerne @bgalerne.bsky.social Professor in applied mathematics at University of Orléans 🇫🇷 & IUF Junior 2022 on an innovation chair.
Interested in image processing and deep generative models.
I teach generative models for imaging at #MasterMVA.
@jaitye.bsky.social @jaitye.bsky.social Música, videojuegos y literatura.
He/Him
@clarkdodsworth.bsky.social @clarkdodsworth.bsky.social Ambient Intelligence: '98
AR since '07
VR since '93: enterprise & entertainment
Immersive Experience strategy, concept & design
Human-Centered Design: all
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Norbert Haacks @norberthaacks.bsky.social 💼 Game Producer
📍 Berlin, Germany
- - -
Interested in Open Knowledge & Resources, Education, OSS, Public Domain, Tools & Technology, Art, Game Development, Stand-up Comedy and Soap. 🍃🖥️🎮🎞️📚🎭🧼
Lothav @lothav.bsky.social
Valeria Garro @rgbval.bsky.social Senior lecturer (Assistant Professor) in Computer Science @ BTH, Sweden. Interest in Data Visualization, Visual Analytics, Visual Perception, CG, CV, XR and Gaming. Teaching & coffee ☕. Committed lifelong learner. Own opinions. 🇪🇺💛💙
Jahan Khan @jahanthemon.bsky.social
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
@tomjohnstone.bsky.social @tomjohnstone.bsky.social
Jacobo Ríos | ハコボ @jakovo.bsky.social Code & Anti-code! Game Graphics & Engine Programmer by profession. I love Science, Art, Photography, Psychology, Astronomy, Rock Climbing, Football⚽️, Drawing & Monkeys!
Karl Schmidt @karlschmidt.net Tech Consultant/Advisor, wrote about debugging @ DebugBetter, former cofounder of Gasket Games, former Relic Entertainment, DeNA, Mobify engineering leader
debugbetter.com
karlschmidt.net
simppafi @simppafi.bsky.social Craftsman of the Digital Era, Monarch of APEXvj, Demoscene, Evoflash, Melancholy. https://simppa.fi
Jure Triglav @juretriglav.bsky.social WebXR, WebGPU, neural graphics. https://juretriglav.si/
famousandfaded @famousandfaded.com Freelance artist creating interactive 3D and augmented reality content for a more immersive aviation and STEM learning experience.
Widen your world 🛩 🌍
https://famousandfaded.com/
https://linktr.ee/famousandfaded
@bilkaz.bsky.social @bilkaz.bsky.social
Cyril Crassin @icare3d.bsky.social Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
iji @ijimo.bsky.social
RenderingMemes @graphico.bsky.social Setting values of 2D array, the job
Matt Ebb @mattebb.com Visual effects, creative coding, generative art / Effects at industrial light and magic / http://mattebb.com
Shannon 🔜 (SIGGRAPH '26) @shannonin3d.bsky.social SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@tomfinnigan.bsky.social @tomfinnigan.bsky.social
Sam Gateau @samcake.bsky.social Minimalist Pixel Pusher
Graphics Engineer at Epic
Koly @kolyasisan.bsky.social Graphics programmer @ Ice-Pick Lodge, IIDX enjoyer & lousy shitposter. There's barely anything professional on this account. Greatly dislike the current invasion of ukraine.
Don McCurdy @donmccurdy.com Graphics, data visualization, and web technologies at Bentley Systems. Contributor to #glTF, #threejs, and #3DTiles. he/him.
Brooklyn, NY.
Crane He Chen @cranehechen.bsky.social R&D Scientist @ Industrial Light & Magic, Lucasfilm
@liswind.bsky.social @liswind.bsky.social Graphics Programmer
Vahan @sosoyan.com VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com
superfunc @superfunc.bsky.social video games
🌜 czar @ yoyogigames
🌞 HW @ playstation
· interested in perf stuff, custom engines
· made Gun Trails for playdate (https://play.date/games/gun-trails/)
· previously at that's no moon, nvidia, netflix, disney and pixar
@annartum.bsky.social @annartum.bsky.social
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Kalina Borkiewicz @kalinab.bsky.social Making vis cool since 2014. Tufte hates this one weird trick.
Shinies & Shadows @shiniesandshadows.bsky.social Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
✨ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
🌑 Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
@esselte974.bsky.social @esselte974.bsky.social Winning starts with beginning.❤🎁👀 https://linktr.ee/ericdrulavip
https://trafficadbar.com/esselte?prof=1
@gleedblanco.bsky.social @gleedblanco.bsky.social
tmmium @tmmium.bsky.social Non-award winning middle-management-tier programmer: Opinionated. (C11 and C++11-ish mostly).
Kenny Mitchell @farpeek.bsky.social Senior at Disney Animation. Generative AI, Real-time Rendering, Animation, Games, Movies & Themeparks
Josh Steffen @joshsteffen.com
@fakestuff.bsky.social @fakestuff.bsky.social
@hmkum.bsky.social @hmkum.bsky.social #gamedev
None @liaoer.bsky.social
Juan S. Marquerie @jsmarq96.bsky.social VR and Graphics. Intent of efficiency mixed with giant robots.
Researcher currently playing with compute and volumetrics in VR @ UPF-GTI (https://github.com/upf-gti/rooms)
Only interested in stuff made by humans :)
Higlhy dislexic(He/Him)
bboczula @bboczula.bsky.social SMTS Software Development Engineer at AMD
ダリュス @daryusu.bsky.social 公平無私。平にして阿らず、明にして苛ならず。
東京に住んでいるアメリカ人です。
Oleksandr Koshlo @okoshlo.bsky.social Principal Rendering Engineer at Elsewhere Entertainment. Before: render architect at Massive Entertainment - Division 2, Avatar, Star Wars Outlaws
Nathan Reed @reedbeta.bsky.social 📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Mirco Werner @mircowerner.bsky.social - A @ablaze479.bsky.social @ablaze479.bsky.social
@nchatzis.bsky.social @nchatzis.bsky.social CG + CV
Nolram @nolram.cimbrian.net Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves.
Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue.
📍~Hamburg, DE | 🏳️🌈 | Any pronouns, DMs always open.
Steve Karolewics @skarolewics.bsky.social Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Jakub Vondra @kubo-von.bsky.social Senior Environment Artist/TD @ Stim Studio
Toying with Houdini, Gaffer, Cycles.
Working on hobby GPU raytracer in Rust/Metal
https://jakubvondra.xyz
Support 🇺🇦
@bitpinch.bsky.social @bitpinch.bsky.social - T @thomas290.bsky.social @thomas290.bsky.social
Imanol Munoz-Pandiella @imanolooo.bsky.social Professor a la UPC-BarcelonaTech i membre del grup de recerca ViRVIG. M'agrada el 3D, la fotografia i la natura.
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.