Camille Roux - Generative artist @art.camilleroux.com 🇫🇷 Generative artist • he/him • NFTs on gm.scribe, gm. studio, Bright Moments, 256art, fx(hash), SuperRare...
https://art.camilleroux.com
FurryTrailblazer @jddinbobo.bsky.social Wherever we go, we leave paw prints and unforgettable memories.
jagttt @jagttt.bsky.social Gameplay programmer at Ubisoft Shanghai
@abaddonware.bsky.social @abaddonware.bsky.social
Diego Flôor @diegzumillo.bsky.social I'm Diego and I do a bunch of things. Physicist, shitty programmer, game dev
https://diegofloor.substack.com/
Author M. I. Verras (She/Her) @miverrasauthor1.bsky.social Gothic author, corp.associate, singer, composer, keyboardist, designer, university graduate, sports fan, existential seeker. Author of two metaphysical, symbolic fantasy-mystery novellas. Novella plots and covers are in English and NOT AI.
Marek Novosad @mareknovosad.wsocial.eu Game developer based in Brno, CZ- A @alteredtactic.bsky.social @alteredtactic.bsky.social
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Navid @navidmafi.bsky.social software / devops engineer
@jguillot.bsky.social @jguillot.bsky.social
@bullno1.bsky.social @bullno1.bsky.social
Caleb Andreasen @candr.bsky.social Studying CS at University of Copenhagen. Exchange at ETH Zurich.
Pretty pixels enjoyer.
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Nikita Krupitskas @krupitskas.bsky.social Game Developer
ex Render Lead of Sains Row 3 Remaster, Enshrouded, Six Days in Fallujah
@laurelkeys.bsky.social @laurelkeys.bsky.social
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
André-LA 🎀 gamedev @dre.dev.br Brazilian game developer, made Homenaut:
https://store.steampowered.com/app/2784640/
My main account is on mastodon!
https://mastodon.gamedev.place/@Andre_LA
Website:
https://dre.dev.br/
Mathieu Westphal @mwestphal.bsky.social C++ Software engineer, VTK/ParaView expert. Co-creator and maintainer of F3D.
https://github.com/mwestphal
Michael Adzema @sillymickel.bsky.social #TruthWarriors Pre/Perinatal Psychologist, Psychohistorian, Psychological Anthropologist, Transpersonal Psychologist, Philosopher, Holotropic Breathworker, Primal Psychotherapist, Ecoactivist, Author: Culture War, Class War 2022; 14 more- amzn.to/2kg2n2p
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !- J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Alex @thealexroyer.bsky.social Art degrees are shit, programming degrees are shit.
All I want is revenge.
http://backloggd.com/u/Alexroyer
https://letterboxd.com/Alexroyer/
(Art from Puparia by Shingo Tamagawa). He/Him.
@burktomat.bsky.social @burktomat.bsky.social
Anaël seghezzi @anaelseghezzi.bsky.social Technical art director at Les Films du Poisson Rouge
Worked on Klaus, Josep, Ponoc's The Imaginary
Hobby coding Sega Megadrive demos
Art: https://www.instagram.com/anaelseghezzi
Open-source: http://github.com/anael-seghezzi
#NoAI- Q @questorinter.bsky.social @questorinter.bsky.social
Vahab Ahmadvand @ahmadvand.bsky.social Technical Game Designer at EmbarkStudios
, Unreal Authorized Instructor
@jimothybaggins.bsky.social @jimothybaggins.bsky.social
Simon Moos @simonmoos.bsky.social Graphics & engine programming at Hello Games on #NoMansSky. All views are my own.
http://simon-moos.com
https://twitter.com/SimonMoos
@rhettvx.bsky.social @rhettvx.bsky.social
Panagiotis Christopoulos-Charitos / AnKi 3D engine @panoscc.bsky.social Graphics programmer
http://anki3d.org | http://github.com/godlikepanos
@nocturndragon.bsky.social @nocturndragon.bsky.social
Marek Novosad @manoxcz.bsky.social Game developer from Brno, CZ
Andrew Spiering @wackoisgod.bsky.social Director of Engineering @ Stoke Games. Former Lead Engineer at Riot, Unity, Engineer at Blizzard on BNET, SC 2, WoW, Natural Selection 2. These are my own thoughts
Dietmar Hauser @rattenhirn.bsky.social Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
Eric Smolikowski @esmolikowski.bsky.social Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
@thatalexcazacu.bsky.social @thatalexcazacu.bsky.social
Roberto Gracia @mountaindrop.bsky.social Family man, 3D Artist, Programmer.
Joseph Garvin @josephhgarvin.bsky.social voicecoding latency and throughput hacker. How did I get here and what am I doing in this hand basket? he/him- I ioxu @ioxu.bsky.social
Kyle Kukshtel @kkukshtel.bsky.social making games + tools
zinc.graphics
mood.site
gamedatapodcast.com
also made the certified HIDDEN GEM psychedelic weirdo tactical strategy game CANTATA
currently: senior core runtime eng @ unity
Patrick McKenna @coastwise.bsky.social R&D Programmer with La Forge at Ubisoft Toronto
Previously: AI Programmer on Watch Dogs: Legion
he/him
Manuel Floruß @manuzor.bsky.social Programmer, aspiring cyclist, father.
jdlms_ @jdlms.bsky.social hacking on infra and cloud technologies. into tradeoffs, containers, sandboxing, Linux and Go. kann zufälligerweise auch Deutsch. 🙋🏼♂️
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Niklas Lundberg @datgame.bsky.social Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
https://x.com/datgame
https://mastodon.gamedev.place/@datgame
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Stewart Lynch @stewartlynch8.bsky.social 10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
nicebyte @nicebyte.bsky.social the only good anime pfp acct · http://gpfault.net