jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Christoph Peters @momentsingraphics.bsky.social Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Burak Canik @octocamo.bsky.social Graphics programmer. Likes anything Metal Gear Solid.
fauder.github.io
Yining Karl Li @yiningkarlli.bsky.social Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Academy Software Foundation (ASWF) @aswf.io The home for open source development for VFX and animation across the motion picture and media industries. ASWF projects include MaterialX, OpenColorIO, OpenEXR, OpenVDB, OpenTimelineIO, Open Shading Language and more. www.aswf.io.
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
π· http://instagram.com/jendrikillner/
π https://www.jendrikillner.com
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Jacco Bikker π¦ @jbikker.bsky.social Interests: Graphics πΌοΈ, Game development πΉοΈ, Retrodev (MSX / MSX2) πΎ. Ray Tracing π! Also interested in, but not posting on: Teaching π, piano π, marriage π§π»βπ€βπ§π», Christianity β.
The Khronos Group @khronos.org Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
π¦ Official account: https://www.khronos.org
Larry Gritz @lgritz.bsky.social Film VFX technology blah blah.
TheArtofSaul @theartofsaul.bsky.social Avid Redshift Aficionado
Patreon: https://Patreon.com/TheArtofSaul
Github: https://github.com/TheArtofSaul
Instagram: https://instagram.com/theartofsaul/
Maxon Redshift @maxonredshift.bsky.social Powerful and award-winning, Redshift by Maxon is a GPU-accelerated renderer.
Entagma @entagma.bsky.social Advanced CG Resources
https://entagma.com
Also on:
Instagram: @therealEntagma
X: @entagma
Tiktok: @entagma7
Eetu Martola @eetumartola.bsky.social All around 3d geek, procedural wizard, Houdini aficionado.
Co-founder & lead tech artist at Mainframe (PaxDei)
Grant Sanderson @3blue1brown.com Math videos
Christopher Rutledge @tokyomegaplex.bsky.social Floppy CG man
Christophers.website
Matt Ebb @mattebb.com Visual effects, creative coding, generative art / Effects at industrial light and magic / http://mattebb.com
Rich Lord @richlord.bsky.social I'm an animator
Dima Shyshkov @shyshkovdima.bsky.social Some guy passionate about 3D and CGI in general
Pixar's OpenUSD @openusd.bsky.social Universal Scene Description is Pixar's efficient system for authoring, reading, and streaming scene description for interchange between graphics applications.
https://openusd.org/
Github: https://github.com/PixarAnimationStudios/OpenUSD
SideFX Houdini @sidefx.bsky.social
MaterialX @materialx.bsky.social MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
NASA Webb Telescope @nasawebb.extwitter.link β οΈ MIRROR OF twitter.com/NASAWebb
β οΈ If you own the original account and want to claim this, please contact @twttr-mirrors.bsky.social
Bluesky @bsky.app official Bluesky account (check usernameπ)
Bugs, feature requests, feedback: support@bsky.app