sh4 @sh4.dev · Dec 1

Additionally, we have our own pipelined RISCV implementation now which is substantially faster and more fully-featured than the excellent picorv32 we were using before. Pictured here, we also created an emulator which can simulate the CPU and GPU at a very low level.

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sh4 · Dec 1

Our GPU command buffers are written to system memory and pulled by the GPU on-demand. You can see in the screenshot that we also have debugging-related pseudo-commands in the buffer stream which the emulator show to help with debugging. #gpudev #emulator