sh4 @sh4.dev · Apr 2

Sharing a fun visualization of what the early shader-based rasterizer on our custom #gpu looks like in-simulator. Threads walk over the bounding box area of a triangle. Next optimization here is: on a row, if you have seen some pixels and now you don't, skip to next row. #fpga #emulator

5 likes 1 replies

?

Replies

Uneven Prankster · Apr 2

How do you actually check for that optimization? I'm very curious since I've been learning to try to put a rasterizer of my own!