Custom made game engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures. Developed by DaveGreenGames. https://github.com/DaveGreen-Games/ShapeEngine
Custom made game engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures. Developed by DaveGreenGames. https://github.com/DaveGreen-Games/ShapeEngine