Stuart McVicar @stuartmcvicar.bsky.social GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Nick Korn @cornykorn21.bsky.social Senior Programmer @ BGS. Lurker of GameDev socials.
Personal account; tweets not associated with my employer.
Don Williamson @donw.bsky.social Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms: Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Behaviour Interactive Inc. @bhvr.com Game since 1992 ๐ฎ
Game depuis 1992 ๐ฎ
mjp @mjp123.bsky.social Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
TimOfLegend @timoflegend.bsky.social Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
ToBeFrank - I'm Frank @frankiedfkun.bsky.social I draw and play games, if you want to support me I have a kofi https://ko-fi.com/tobefrank
JunimoTrashCat - Emilee <3 @moonlitjustice.bsky.social ๐ฅ Chronic pain spoonie. ๐พ Emotionally invested in Stardew Valley at an unreasonable level. ๐ฎ
Natalie Wynn @contrapoints.bsky.social Ex-philosopher, ex-Tweeter.
Email: info@contrapoints.com
Bobby Anguelov @bobbyanguelov.bsky.social Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
Nathan Day @nathanday98.bsky.social Software Engineer at Motorsport Games
Prev at ControlZee, Hangar 13, Splash Damage and 22Cans
He/Him
BewbewDingo @bewbewdingo.bsky.social Graphic designer + artist + Moleyโs fridge raider โข Draws & paints in various styles of mostly animals, pop culture, friends โข Currently: Praising #Neath
bewbewdingo.squarespace.com
instagram.com/bewbewdingo
Koly @kolyasisan.bsky.social Graphics programmer @ Ice-Pick Lodge, IIDX enjoyer & lousy shitposter. There's barely anything professional on this account. Greatly dislike the current invasion of ukraine.
Boggo @boggo.bsky.social Principal Programmer @ Media Molecule
he/him
Part-time indie
https://boggo.neocities.org/
Creation tools on Dreams (PS4)
Making https://voxelchant.cc/
Tricai @tricai.bsky.social Illustrator, 35, she/they. Queer and tired.
https://linktr.ee/Trica_i
Jonathan Haberl @jhaberl.com jhaberl.com
@justinpaver.bsky.social @justinpaver.bsky.social Gamedev hobbyist. Prior XP engineering at Bungie, Crystal Dynamics, NVIDIA, Climax
Nick Fisher @hydroxide.dev Building 3D+AI type things with Dart/C++/PyTorch/Blender.
hydroxide.dev (blog)
github.com/nmfisher (open soure)
mixreel.ai (building)
holotype.com.sg (company)
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Chad Jessup @adhdev.io Ex-Engineering and stuff at Bungie/ArenaNet/FASA/Microsoft/Nintendo/Monolith/Sony/NOA.
My thoughts, my opinions, and my typohs.
#ADHDev
he/him
turtlespook @turtlespook.bsky.social recovering graphics & GPU programming nerd โข ๐ปโจโข i love geometry and physics simulation!
Mikko Rautalahti @mikkihel.bsky.social I do game narrative stuff. Also some other narrative stuff! Also just stuff.
Glenn Fiedler @mas-bandwidth.bsky.social Create an AI friend and build things with it! https://github.com/mas-bandwidth/nova
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Ashley @khyperia.bsky.social fractal witch, space dork ๐ญ ~ she/her, anxiety (AvPD, GAD), ๐ค๐ฉถ๐ค๐ ~ rust compiler engineer at https://hexcat.nl
my general life posts are here, techy thoughts are on https://mas.to/@khyperia
Nexxtic (Selaco Lead Dev) @selaco.bsky.social Lead developer behind independent Noisy Shooter 'Selaco'
Netherlands
โ contact@alteredorbitstudios.com
๐ฎ http://store.steampowered.com/app/1592280
๐ฌ http://discord.gg/SelacoGame
Bent Stamnes @gloom303.com Graphics & rendering person, musician & audio engineer. ยฝ of the drum and bass duo Sophon. Co-founder of Nerd Nation Records. Siggraph Asia 2025 Real-Time Live Chair. He/him. Occasional public speaker. Highly sought after dinner guest.
Sergii Biloshytskyi ๐บ๐ฆ @alariq.bsky.social Game developer(rendering/engine). prev: TD at Dragonslake, made stuff at AMD, AvalancheStudios, Ubisoft, etc. Rock climbing, bicycle, books and guitar. / @alariq@mastodon.gamedev.place
Simon Coenen @simoncoenen.bsky.social Senior Graphics Programmer - @Guerrilla - Decima
https://simoncoenen.com/blog
midiphony @midiphony.bsky.social ๐ฎ Gameplay programmer @ Ubisoft Paris Studio
๐น Musician in its spare time
๐ซ๐ท
pp created with Picrewโs โmakowka character maker IIโ
David Speck @saduras.bsky.social AI Programmer @guerrilla | he/him
Sebastian Schรถner @sschoener.bsky.social Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Gilbert Sanders @gilbertsanders.bsky.social Principal Artist at Guerrilla Games
Jeroen Krebbers @9eronimo.bsky.social Lead tech/graphics programmer at Guerrilla Games.
bboczula @bboczula.bsky.social SMTS Software Development Engineer at AMD
_NOISEcore @noisecore.bsky.social Ex-Principal Graphics Programmer. Making GPU's go brrrrrr...
Simon Moos @simonmoos.bsky.social Graphics & engine programming at Hello Games on #NoMansSky. All views are my own.
http://simon-moos.com
https://twitter.com/SimonMoos
Tom Forsyth @tomforsyth.bsky.social Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
BYP @b-y-p.bsky.social I code stuff sometimes.
LR @lr.duangle.com Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NOWHERE.
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Sรฉb @sebdegraff.bsky.social Game dev, made the game Terraformers.
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
๐ด https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
๐ http://mastodon.gamedev.place/@seb_degraff
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
it's actually renee @teriaki.bsky.social Avid person, former game developer, autism mom, guardian of too many fruit trees and Spud the dog, misplaced San Franciscan. Total ally and mildly politically vocal.
wunk @wunk.bsky.social Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
๐
https://twitter.com/wunkolo
https://github.com/wunkolo
๐@strovi.art
Amini Allight @amini-allight.org Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
Andrew Willmott @andrewwillmott.bsky.social Machynlleth / London
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Ryosuke @whoisryosuke.bsky.social Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they ๐ณ๏ธโ๐
https://linktr.ee/whoisryosuke
#b3d #ui
Francesco @carucci.photography Engineer and Artist.
Engineering Manager @ NVIDIA ๐พ
Owner @ https://carucci.photography ๐ธ
Master Photographer @ Professional Photographers of America.
Public Speaker.
#gamedev
#photography
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
mmalex @mmalex.bsky.social synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Kingsley Hopking @beardyking.bsky.social Personal | Engine programmer | Tinkerer of triangles | ๐ณ๏ธโ๐
๐ผ - Activision, Central Tech
๐ - Manchester, UK
๐ - Keith gang
๐ญ - Opinions are my own
๐ - https://sharkwithlegs.com/
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Jean-Loup Amiot @amiotj.bsky.social I'm a french programmer working on Rawr, a system programming language, and Bouillotte, an hand-drawn animated adventure game.
amiotj.com
Lea - Newin AKA Shodanโs girlfriend @newincpp.bsky.social Typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
Pablo Delgado @pablode.bsky.social Rendering @ Chaos. Personal projects: github.com/pablode
@bullno1.bsky.social @bullno1.bsky.social
Wolfgang Engel @wolfgangfengel.bsky.social Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
The Last Nordic Tribe @thelastnordictribe.bsky.social The Last Nordic Tribe Game Account
https://store.steampowered.com/app/3435710/The_Last_Nordic_Tribe
Developer and Publisher: Never Say Never
William Chyr @chyr.bsky.social Artist and game developer. Directed Manifold Garden, Hotel Infinity, and Strata. Creative Director at Studio Chyr. Adjunct Faculty at Columbia College Chicago.
https://studiochyr.com/
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. ๆฅๆฌ่ชOK!
Stan IW @staniw.bsky.social Game maker / game engine programmer.
Currently working on Frostbite (Audio) @ EA.
Indie game: @thewakingknot.com https://thewakingknot.com/
Opinions are my own.
Draknek & Friends @draknek.bsky.social Developer and publisher of lovingly crafted puzzle games.
๐ www.draknek.org
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Alonso Rosado @alonso-r.bsky.social I like painting pixels on screens and seeing them move. C++ programmer by choice although I canโt shake off the feeling itโs Stockholm syndrome. Casual Zig enjoyer. Senior Programmer @ IOI. My opinions are my own.
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
TexoTempora @texotempora.bsky.social ๐ ๐ธ๐ ๐ ๐ฅ๐๐๐ฃ๐จ๐ ๐ฃ๐๐๐๐ช ๐๐๐๐๐๐๐ ๐๐๐ค ๐๐๐๐๐๐๐๐ ๐ช๐ ๐ฆ.
Elias Farhan @kraklegrand.bsky.social ๐ฎ Co-Founder @ Team KwaKwa
๐ง๐ปโ๐ซ Head of Games Programming at SAE Institute Geneva
๐จ Working on Beach Slap with @hoot.bsky.social
๐ฏ Specializing in Rollback multiplayer, Computer Graphics and Game Jam
๐ eliasfarhan.ch
JessuMessu @jessumessu.bsky.social โกAn unfixable thought machine โก
~ Senior QA @ Cast Iron Games
~ Internet Historian
~ Prev @ Rebellion & Jagex
All views and demented thoughts are my own.
Nolram @nolram.cimbrian.net Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves.
Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue.
๐~Hamburg, DE | ๐ณ๏ธโ๐ | Any pronouns, DMs always open.
Team Cherry @teamcherry.bsky.social Sweet, round games!
Whittmann @whittmann.bsky.social Software Engineer, Writer, curious about distributed social media applications
John Parsaie @parsaie.bsky.social Graphics at Infinity Ward
Prev. Qualcomm Snapdragon, Unity
Knockout Games @knockoutgames.bsky.social Owned an operated by @aaron-macklar.bsky.social. He punches code until it agrees to work the way it should. Violent, yet effective*.
* No sentient code is harmed in the process of punching it.
http://knockog.com
Aaron @aaron-macklar.bsky.social Iโm pretty good at using a computer. I mostly use one via @knockoutgames.bsky.social.
Pekka Vรครคnรคnen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Cast Iron Games @castirongames.bsky.social Cast Iron Games is a team-first studio built on strength, versatility, and endurance. We transform raw ideas into unforgettable gaming experiences.
We don't just make games, we craft them.
https://castirongames.com/
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead ๐ @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Pete Dimitrov @petedimitrovart.com Senior Environment Artist at Rebellion on Alien Deathstorm. Released SER, Atomfall and SE5. Posting lots of art and work-in-progress broken 3D meshes. He/Him
Creating Game Art educational videos at https://youtube.com/@petedimitrov
gray @fusha.moe I push the pretty pixels ๐๏ธโจ I move my body in fun ways โธ๏ธโท๏ธ๐คธโโ๏ธ๐๏ธ I do rendering, engine stuff, and tech art with Rust at Embark Studios ๐ฆ๐ฉโ๐ป
AlexH @comeradealexi.bsky.social
Carolineโฆ @carolinejamhour.bsky.social Brazilian artist. ND/autistic. I paint fantasy portraits of contemplative ladies & celestial beings. โฆโฆโฆ
http://linktr.ee/carolinejamhour
Brian Karis @briankaris.bsky.social Engineering Fellow at Epic Games. Author of Nanite.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Alex Battaglia @dachsjaeger.bsky.social Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Sean Barrett @nothings.bsky.social ๐ณ๏ธโ๐ ally, BLM, gamedev (Thief, Promesst), original Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
๐คโค๏ธ๐ค ๐บ๐ฆ vic๐ฟor @viz.bsky.social Carbon-based open sourcerer, code necromancer and a former alien. Author of C++20 std::format and http://github.com/fmtlib/fmt. Opinions are not mine.
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
PlayStation @playstation.com Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
Kailin @artkailin.bsky.social Integration Artist @ Riot on Valorant | Adjunct Faculty at LCAD | Prev: NormalVR, MS Flight Sim, SushiBen, Little Bang Inc. | SoCal
poly @polyproxy.bsky.social programmer (he/him), reverse engineer.