RED_SIM @sim.red · May 25

Point Light Volumes? Not sure if I will integrate it, but I just don't like people using baked volumes as fake point lights and spot lights. Integration for shader makers would just require to update my .cginc file I provide. For people - to update the shader and reupload their avatars again.

61 likes 7 replies

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Replies

Psicough · May 25

Well, I could see Light Volumes being used by a larger amount of creators later on, so if enough people would benefit from this feature I think it would be good to add it now, we're still early in the adoption process after all.

Phasedragon · May 25

Awesome to see! Completely understandable that you'd have reservations. You made a very broad, generalizable system and this use case is by comparison, much simpler. It's overkill for the task.

Chevette · May 25

If it's significantly more performant, I absolutely would love to see this shipped!

Karl (Llamahat) · May 25

Damn, thats cool, what kinda performance benefit is this going to be. Does it still contribute to the max additive overdraw?

hare_ware · May 25

Are they faster than normal point lights?

Auros · May 25

This would be nice, although it might take a bit longer to propagate onto people’s avatars since people will think “I already updated my avatar for Light Volumes, why would I need to again?”

A

AyyyyRik · May 25

How many of these point lights could you do befor it lags?