RED_SIM @sim.red · Jan 14

Today I improved GPU Grass with a feature I call "batched instancing". It builds a grass batch at runtime and instances it. No world size increase, less GPU memory usage, runtime grass amount control, and better perf. 144 FPS with 11.2M grass triangles visible to the horizon!

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RED_SIM · Jan 14

Also big thanks to @z3y.bsky.social for their cool Liquid Glass UI+ shader! You can get it here on Booth: booth.pm/en/items/763...

Crispy · Jan 20

Amazing grass shader RED_SIM! May I ask a question? Is the strip effect just an aesthetic choice, or is that part of how the shader looks? Either way, it's looking great.

Vee · Jan 15

fucking eh, i thought my 5 million triangles was pushing it... good stuff as usual red!

naku · Jan 15

👁️👁️