RED_SIM @sim.red 路 Feb 17

My new "GPU Infinite Grass" is finally out! Renders millions of grass blades to the horizon! Mobile/Quest-ready, Light Volumes support, bendable by players and objects. Available on Booth & Patreon. 20% off for the first 3 days! redsim.booth.pm/items/7997362 patreon.com/posts/150937...

204 likes 9 replies

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Replies

dark 馃敎 DenFur 路 Feb 17

I'm at a loss for words. What I will say is I think you are charging far too little for what you're offering here. Holy crap.

wake 路 Feb 17

absolutely massive 馃敟馃敟馃敟

Mackandelius 路 Feb 17

I can work around it, but it seems to only be applying grass onto the first submesh of the mesh, is that intended?

RED_SIM 路 Feb 17

The system was optimized a lot since the last time I showed it in VRChat. You can check how it works now in this world: vrchat.com/home/launch?...

Nidonocu 路 Feb 17

This looks absolutely stunning. Can't wait to try it out! Noticed it mentions it requires light volumes to look correct for worlds with otherwise baked lighting? Can this be quite a low resolution bake when working in a large world for performance and still work well? :>

Taggynn 馃崪 路 Feb 25

How does the surface mesh stuff work? I really wanna pick this up because I do a lot of source ports and low brush / grass that looks natural has been kind of out of my reach for a while, but I don't wanna get it only to find out I can't brush it onto the type of terrain I usually work with

BabyJack 路 Feb 17

馃槉馃槉馃槉

JoeyJRoo 路 Feb 19

I love it, RED_SIM! I got to share it at the start of my stream,and wanted to stay in there. So pretty. Amazing work. www.twitch.tv/joeyjroo/v/2...

Voidpaw 路 Feb 17

RED_SIM has done it again.