RED_SIM @sim.red · Feb 25

A very rough proof of concept of Baked Directional AO for VRC Light Volumes. I'm not sure if I want to integrate it into light volumes for real, but it could be a VERY performant solution to make super cheap realtime contact shadows.

57 likes 1 replies

?

Replies

RED_SIM · Feb 25

The idea is to store occlusion data as Mono Spherical Harmonics 3D Volumes: RGB - L1, A - L0. And if you evaluate such data using light direction (Light SH for example), you'll get a mask to occlude light.