RED_SIM @sim.red · May 31

I really love new VRC Light Volumes shadows! But I have to tell you that realtime feature is very expensive, more expensive than Unity's default shadows. So such shadows should mostly be used in baked-realtime mode, when players can only receive shadows, but not cast.

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RED_SIM · May 31

So I'd recommend not to use more than one fully realtime light at the same time. The real use case of runtime shadows baking is to trigger it for one frame to rebake shadows if your scene changed. After being baked, these shadows are almost free.