RED_SIM @sim.red · 26d

I made physically correct speculars for VRC Light Volumes v.3.0.0. Now we'll have them separate per each light, so no specular-leaking artefacts anymore! Also now speculars use light source size to look much more physically correct.

59 likes 3 replies

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Replies

RED_SIM · 26d

It's obviously less performant, but not that bad. Shader makers will still have a choice which approach to use. Older and cheaper speculars are still supported (I suggest using them on Quest and Mobile). BTW: Here you can see speculars and shadows depending on the light size.

@vectriel.bsky.social · 26d

This is huge! Thank you so much for this update!

Kail Wisdom · 25d