@vnelly95.bsky.social @vnelly95.bsky.social
James McLaren @selfresonating.bsky.social Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Xander Berten @hellcatpnext.bsky.social - MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship/job
🇧🇪in🇨🇿
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
Sharlock93 @sharlock93.bsky.social Game Dev at @castirongames.bsky.social, Graphics Programmer, working on sh_graphics and some other cool <NDA> projects.
Hard Rock @hardrockcode.bsky.social Game developer, programmer. starsdev.com
Gabriel Sassone @gabrielsassone.bsky.social 🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer AMD.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche, MPG and others. Only personal views here.
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Sammy @decltype.bsky.social Programming, Skiing, and Hockey
David Crooks @cyphersignal.bsky.social Senior software developer working on your favourite games to make them run faster, look better, and sound greater.
You’ll see me when you need me.
Also at https://mastodon.gamedev.place/@cyphersignal
Sidney @justsid.bsky.social I cosplay as a senior engine programmer at Laminar Research. Working on X-Plane and losing all the devices.
Alex Tardif @longbool.bsky.social Senior Graphics Programmer @ Digital Extremes on Warframe/Soulframe. Previously worked on ESO, LOTRO, DDO, Infinite Crisis
Blog: https://alextardif.com/eden.html
Wannes Vanderstappen @wannesv.bsky.social Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
@jannetlydia88.bsky.social @jannetlydia88.bsky.social
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africa’s rising destination.
From ancient civilizations to modern transformation — E
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Ivo Pavlík @ivopavlik.bsky.social
@anilcan.bsky.social @anilcan.bsky.social Graphics Programmer
David Sena @biovf.bsky.social Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
CG Dev @cg-dev.bsky.social Also mastodon.gamedev.place/@_cg_dev
Formerly twitter.com/_cg_dev
Huw Bowles @huw-bowles.bsky.social Procedural@Epic. Gazing out in awe.
Peter Hansen @pitecohansen.bsky.social Brazilian game dev based in Brighton, UK
Previously Head of Tech at FuturLab (PowerWash Simulator 1 & 2), currently working on some cool stuff :)
Escolhido do Botafogo também!
@deeppixel.bsky.social @deeppixel.bsky.social
burgerczar @burgerczar.bsky.social hacker/snacker
Boomer shooter enthusiast - N @non-defini.bsky.social @non-defini.bsky.social
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Stephan Heigl @stephanheigl.bsky.social
Vil Harvey @vilyah.bsky.social Metal Ecosystem Engineer at Apple, formerly at The Foundry and Framestore. Posts are my own opinions, not my employers.
Also at @vilya@mastodon.gamedev.place
Stefan Ivanovski @limepixl.bsky.social Software Engineer that is passionate about computer graphics, light transport theory and rendering.
he/him/them
https://limepixl.github.io- H Kim Andersen @hatch.dk
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Paweł Pyrek @pbp.curiousensemble.com Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Maeghith|RFSM @maeghith.bsky.social I was an idiot for a long time. I’m trying to be less idiotic every day. I can’t guarantee I’m not still an idiot.
📍 Elche/Elx, Alicante, Spain
👅 en-🕸️, es-🇪🇸, cat-🇪🇸
👻✨ |💭- V @vinht.bsky.social @vinht.bsky.social
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
WalkerXian @walkerxian.bsky.social GPU Programming
Myriam Beauvais @beammyup.bsky.social 🎮 Technical Product Manager
🔹Rendering and Psychophysics
🔹Co-founder of Montreal ACM SIGGRAPH
🔹1/3rd Shinies and Shadows
@Unity
xQuantic Dream, xRoblox
She/Her
Shinies & Shadows @shiniesandshadows.bsky.social Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
✨ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
🌑 Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
@dementedgiraffe.bsky.social @dementedgiraffe.bsky.social
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
@nocturndragon.bsky.social @nocturndragon.bsky.social
@ajweeks.bsky.social @ajweeks.bsky.social Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
Albert Rodriguez @unclefirefox.bsky.social Computer Graphics @ CLO Virtual Fashion
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Michele Fabbri @ab3.net 2D vector graphics rendering engines R&D @ www.mazatech.com
👉 Atheist • Europeist • Nerd
#computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi
From Italy 🇮🇹
Polygonal Dreams ⋆ @polygonaldreams.bsky.social ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ₊‧ ୨୧ ‧₊
⠀⠀⠀⠀⠀꒰ 𝑆𝑢𝑟𝑣𝑖𝑣𝑎𝑙 ℋ𝑜𝑟𝑟𝑜𝑟 𝑓𝑎𝑛 𝑝𝑎𝑔𝑒 ꒱
⠀⠀⠀⠀⠀⠀⠀ x.com/polygonaldreams
⠀⠀⠀⠀⠀⠀⠀ 𝑖𝑔: @polygonaldreams⠀⠀ ⠀⠀⠀⠀
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Jesse Stiller @aquageneral.bsky.social Obsessed with the movment of water (and physics in graphics as a whole), computers, GPU architectures and too much more! Programmer @JangaFX
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Wade Lutgen @wmlutgen.bsky.social Graphics programmer by day.
Brad Roepstorff @broepstorff.bsky.social Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
GPU/Rendering List Bot: PLEASE READ BIO @gpu-feed-bot.bsky.social If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
Angel Angelov @aangelov.bsky.social Graphics Programmer @ Triumph
Interests Include - Games, Cars, Tech and Art
Sharing stuff about the abovementioned!
Michiel Roza @paramike.bsky.social Principal Optimization Programmer at Nixxes Software.
Addicted to optimizing, reading sci-fi, puns, dogs and modifying cars.
All opinions expressed here are my own.
Tuan Kuranes @tuankuranes.eurosky.social cpu, gpu : Freelancing
Ex: @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Ken Hu @kenhu07.bsky.social ________(:з」∠)________
Graphics Programmer- S Chris Stark @shellsphinx.bsky.social Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
Kristian H. Kristensen @kristian-hoegsberg.bsky.social "Why does Rice play Texas?"
I didn't think I was going to get this excited about a programming langauge again, but rust got me. 🦀🦀🦀
Stefan Pijnacker @stefanpijnacker.bsky.social 24 yo Game Developer, Dutch
Junior Graphics Programmer @ Massive Entertainment
4th Year Games Student @ BUas
Passionate about Game Development and Computer Graphics, currently investigating Terrain rendering & Volumetrics with DX12
Antonio Caggiano @antoniocaggiano.eu Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.- A Andrea @andrearendering.bsky.social Real-time rendering enthusiast.
Opinions are my own.
Associate Graphics Engineer at Digital Legends Activision
Tw: @AndreaRendering
Bruno Ribeiro @brribeiro.bsky.social Graphics Programmer @ Guerrilla Games- M Marco Salvi @marcosalvi.bsky.social Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Nikos Patsiouras @npatsiouras.bsky.social Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
@slugboy.bsky.social @slugboy.bsky.social
Nacho @nachoabril.bsky.social Unreal Engine programmer
Piyush Verma @pixelsnafu.bsky.social Graphics/Engine Programmer. Prog metal nerd.
https://www.shadertoy.com/user/piyushslayer
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Kim @kimwagner.bsky.social
Andy Nicholas @andypnicholas.bsky.social Principal Houdini Pipeline Developer for Framestore commercials/tv/rides team.
Previously at: The Mill, Analog, Glassworks, Rushes, Lionhead (Fable 2)
ChenA @chena1.bsky.social graphics programmer
Pavel🥤🇺🇦 @reinsteam.bsky.social author of zstdgpu Decompressor, working on graphics/rendering/gpu performance @Xbox ATG
// prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
Hauke Thiessen @haukethiessen.bsky.social Senior Tech Artist @Deck 13, previously Limbic Entertainment
Gamedev Tools Enthusiast
📝 Blog: https://haukethiessen.com/
🖼️ Portfolio: https://www.artstation.com/haukethiessen
Also on Mastodon: @haukethiessen@mastodon.gamedev.place
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Denis Ershov @huntlier.bsky.social Rendering Engineer at Eagle Dynamics. Opinions are my own.
Eelke Schipper @eelkeschipper.bsky.social Lead Game Programmer Guerrilla.
#HorizonHuntersGathering, #HorizonForbiddenWest & #HorizonZeroDawn. Formerly Lead Programmer Two Tribes Games. (he/him)
George Bolba @gikster.bsky.social - Rendering Intern @TriumphStudios
- Blog/Portfolio: gikster.dev
- 21, he/him
- From 🇷🇴
Cohaereo @cohae.dev Graphics programmer by trade
Reverse engineer/gamedev by night
Karnbir Randhawa @karnbir.bsky.social CS @ UBC | Interested in graphics
Benoit Toth @ahzenrei.bsky.social Engine / Graphics programmer at Shiro games. Previously at Ubisoft.
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Alex Mueller @lexdev.net Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Vincent Pancaldi @sota.fr Graphics programmer
@Ubisoft R&D on Snowdrop global illumination
Lou @aurolou.bsky.social GPU Developer Technology Engineer
@furtivewalker.bsky.social @furtivewalker.bsky.social
Tim Korecky @trkorecky.bsky.social Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Arman @arman-r.bsky.social cs undergrad @ ubc | graphics, systems, math, and games
Dieter @dieter-debaets.bsky.social Senior Rendering Engineer WetaFx
Prev Unity, Graphine, Buas
Laura Reznikov @theanimator.bsky.social Meta Engineering Manager - Avatar Performance and Visuals- A Austin Kinross @austinkinross.bsky.social PIX dev lead, DirectX @ Microsoft
Ryosuke @whoisryosuke.bsky.social Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈
https://linktr.ee/whoisryosuke
#b3d #ui
Adrian Courrèges @acourreges.bsky.social Building and breaking software.
Shiny pixels @ NVIDIA.
http://adriancourreges.com
François Guthmann @frguthmann.bsky.social Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place