With Simplygon's surface mapper you can bake any geometry to any other geometry. Here we use it to reuse the same proxy mesh for different assets that does not share topology. simplygon.com/posts/10e928... #gamedev #techart
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With Simplygon's surface mapper you can bake any geometry to any other geometry. Here we use it to reuse the same proxy mesh for different assets that does not share topology. simplygon.com/posts/10e928... #gamedev #techart
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