Vegetation optimization can be a tricky #gamedev area. Here is how to tackle it in #unity3d with a combination of triangle reduction and billboard clouds. youtu.be/MNR-fmlLYh4
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Vegetation optimization can be a tricky #gamedev area. Here is how to tackle it in #unity3d with a combination of triangle reduction and billboard clouds. youtu.be/MNR-fmlLYh4
10 likes 0 replies