#trijam331 "Defend The Castle" Working on a boid system for crowd movement. We've optimised the algorithm (from On^2 to O(nlogn)) to allow for better frame rate, as seen in the video. #gamedev #godot #gamejams
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#trijam331 "Defend The Castle" Working on a boid system for crowd movement. We've optimised the algorithm (from On^2 to O(nlogn)) to allow for better frame rate, as seen in the video. #gamedev #godot #gamejams
8 likes 0 replies