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Etienne Pouvreau @smolware.dev · Feb 22

I failed at posting regularly this year, so here what I've been up to: - started a prototype and shelved it - added unicode support to Smol engine - finally embed my custom language in Smol ! a gif since you don't read this anyway ^^ #gamedev (late) #ScreenshotSaturday

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Etienne Pouvreau · Feb 22

a big big thank you @datagoblin.bsky.social for making monogram, its now my engine's default font !

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