SOME_RAN_DEV @someran.dev · Nov 26

🖌️ Day 48 of Daily Game Devlogs Rotoscope Workflow PART 3 - FINDING THE WRIST So here's a question, since my character's arms are 2D rotoscoped animations, how do I know where to position the cloud bracelet? I shall explain in a lil thread 🧵 (1/5) #indiegamedev #3d #godot4 #aseprite #teleportman

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Replies

Nate · Dec 6

I really really like the art style, you really nailed something unique, good on you! 😁

SOME_RAN_DEV · Nov 26

(2/5) In Aseprite, if we zoom into one of the animations, you'll find this magenta pixel. It is placed manually for every frame on the wrist. This is what designates the "wrist" position. There are other points of different colors for the finger tip, palm, base of arm, etc!

Story Nerd Studios · Nov 26

That’s such a smart way to get it working ngl! Was this the original solution, or how many tries did it take to get this right?