SOME_RAN_DEV @someran.dev · Nov 26

(4/5) Now OF COURSE, you don't want to read this at runtime. Instead, I place these pixels on a separate layer and read them using a custom Aseprite script. This script generates the Rust code to embed the positional data for each frame. I, then, read from this data to get the wrist position!

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SOME_RAN_DEV · Nov 26

(5/5) It's just a matter of smoothly moving the bracelet to the current position of the wrist. That's why it moves around a lot and never perfectly centered when running really fast. 😅 But yeahhhh! There we go; hope you enjoyed! #gamedev