SOME_RAN_DEV @someran.dev · Dec 8

🏬 Day 60 of Daily Game Devlogs Modeling a giant looping mall is difficult, so I'll do it procedurally! I took a slice of my giant loop, and separated it into pieces: back wall, front wall (top/bottom), ceil, floor, and two floor separators. (1/2) 🧵 #indiegamedev #godot #3d #blender #teleportman

11 likes 1 replies

?

Replies

SOME_RAN_DEV · Dec 8

From there, I can add as many "slices" as I want. I can swap out different pieces: like replacing an "outer wall" piece with an "outer wall with store front." In the video above, the "0" represents wall, and "1" represents "store area". And I can change them up on the fly. (2/2)