SOME_RAN_DEV @someran.dev · Jan 3

♻️ Day 1/7 of Steam Demo Game Dev One of the core issues with Codfather was the fact all turns ran simultaneously, making it difficult to determine turn order + why certain attacks missed (AND caused TONS of painful, overlapping sound effects). (1/2) #indiegamedev #godot #indiedev #roguelike #3d

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SOME_RAN_DEV · Jan 3

Today I developed a new system that plays turn animations separately... BUT only when entities interact. So normal movement is just as snappy and simultaneous, but during combat the game slows down and splits up actions for better visualization. Similar to how Mystery Dungeon/other roguelikes work.