Part 4 of making cutscene/events scripting language for #gamedev. Added ENUMS. They can generate as ints or strings (for now???). Works nicely with the custom syntax feature. #coding
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Part 4 of making cutscene/events scripting language for #gamedev. Added ENUMS. They can generate as ints or strings (for now???). Works nicely with the custom syntax feature. #coding
9 likes 1 replies