Nicole Feng @nicole--f.bsky.social nzfeng.github.io
PhD student @scsatcmu.bsky.social, Geometry Collective
Daqi Lin @daqilin.bsky.social - J Jasper Bekkers @jasper-bekkers.bsky.social Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Bing Xu @bingxxu.bsky.social http://bingxu.tech
Computer graphics, Light transport, Rendering, Paintings at https://www.instagram.com/bing_xu_art
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
GPUsAreMagic @nemez.net Helping make GPUs faster, hobby semicon/FPGAs and too much Minecraft. Opinions are my own, nowadays I mostly rant. Also on https://x.com/GPUsAreMagic Website: https://nemez.net/
Maximilian Tarpini @maxtarpini.bsky.social It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
gyabo野菜 @gyabo.bsky.social graphics debugしたりコード書いたりホビーだったりクラシックギター弾いたりゲームやったり二児の親だったり
https://gyabo.sakura.ne.jp/
Jiayin Cao @jiayincao.bsky.social Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Garrett Austin @gaustin.bsky.social Senior Software Engineer, Game Performance - Graphics, Games, and Machine Learning at Apple.
He/Him.
Guillaume Boissé @gboisse.bsky.social Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own.
🔗 gboisse.github.io
@chipsandcheese.bsky.social @chipsandcheese.bsky.social
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Martin Fuller @martinfuller.bsky.social Principal Engineer - Microsoft ATG
Shocker @bsky.rayspace.xyz Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。
- https://rayspace.xyz
- https://github.com/shocker-0x15
- https://twitter.com/Shocker_0x15
Antoine Guerchais @aguerchais.bsky.social Game Developer - Cofounder @5bitsgames.com
I worked on Furi, DeadCore, Type:Rider Puddle, Demeter and more
5 Bits Games @5bitsgames.com > French indie game studio
> Creators of DeadCore
> https://5bitsgames.com/
> DeadCore Redux on Steam: https://s.team/a/3484260
> Discord: https://discord.gg/fpbBeqgu9u
Darsh Kaushik @darshk.bsky.social MSc CS student @ UdeM/Mila with Prof. Noam Aigerman| Neural Geometry and 3D Vision
Sébastien Darses @sebdarses.bsky.social Math Assoc. Prof. (on leave from France)
Research: Prob / Stat / Ant
Teaching Project (non-profit): https://highcolle.com/
https://sites.google.com/view/sebastien-darses/research?authuser=0
Gabriel Peyré @gabrielpeyre.bsky.social CNRS researcher at ENS
JCGT announcements @jcgt-announce.bsky.social Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Nicolas Lopez @nicolas-lopez.bsky.social Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Pjbomb2 @pjbomb2.bsky.social Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Micha Mettke @vurtun.bsky.social Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Blender @blender.org Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Alexis Crickx @cricky84.bsky.social R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
Epoch AI @epochai.bsky.social We are a research institute investigating the trajectory of AI for the benefit of society.
epoch.ai
Digital Foundry @digitalfoundry.bsky.social Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Tobias A. Franke @thefranke.bsky.social Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Ryosuke @whoisryosuke.bsky.social Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈
https://linktr.ee/whoisryosuke
#b3d #ui
Godot Engine @godotengine.org Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
Francesco @carucci.photography Engineer and Artist.
Engineering Manager @ NVIDIA 👾
Owner @ https://carucci.photography 📸
Master Photographer @ Professional Photographers of America.
Public Speaker.
#gamedev
#photography
Pieces of Mathematics @piecesofmathematics.com I am Francesco Macrì, a passionate, self-taught, and self-directed learner of mathematics.
Website: https://www.piecesofmathematics.com
Mathstodon: https://mathstodon.xyz/@pieces_of_mathematics
@rnkrgs.bsky.social @rnkrgs.bsky.social
Nyreth @nyreth.bsky.social Game programmer
Extremely quiet
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Graphics Programming Virtual Meetup @gpvm.bsky.social A virtual meetup dedicated to graphics programming. We meet online every week.
Website: https://gpvm.org/
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
Lesley Lai @lesleylai.info I organize @gpvm.bsky.social
lesleylai.info/
mastodon.gamedev.place/@lesley
Hiren Thakore @hirenthakore.bsky.social Bringing software engineering humor, gaming vibes, and dev tips to your feed. 💻+🎮
Founder of:
https://feedbacksignal.io
https://trustdebt.dev
Enjoying the content? Fuel my code with coffee ☕️: https://buymeacoffee.com/hirenthakoa
Branislav Grujic @grujicbr.bsky.social co-founder & cto alphachannel
graphics & engine & tools @playtankhead.bsky.social
Former Lead Graphics Programmer
Almost Sure @almostsure.bsky.social George Lowther. Author of Almost Sure blog on maths, probability and stochastic calculus
https://almostsuremath.com
Also on YouTube: https://www.youtube.com/@almostsure
Javier Arevalo @thejare.bsky.social Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
Mikko Mononen @mikkomononen.bsky.social Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Julia Evans @b0rk.jvns.ca programming and exclamation marks
blog: jvns.ca
zines: wizardzines.com
Chris Hecker @checker.bsky.social chrishecker.com
Terry Cavanagh @terrycavanaghgames.com mostly cat pictures
He/him
François Fleuret @francois.fleuret.org Research Scientist Meta/FAIR, Prof. University of Geneva, co-founder Neural Concept SA. I like reality.
https://fleuret.org
theHigherGeometer @highergeometer.mathstodon.xyz.ap.brid.gy rimcræftiga |
bespoke constructions in categorified geometry since 2010 |
dude
[bridged from https://mathstodon.xyz/@highergeometer on the fediverse by https://fed.brid.gy/ ]
Pacific Institute for the Mathematical Sciences @pims.math.ca PIMS is a consortium of universities in Western Canada and the Pacific NW, dedicated to promoting research in and the application of mathematical sciences.
Learn more: https://pims.math.ca/
Stephen King @stephenking.bsky.social Writer
Sydney Mathematical Research Institute (SMRI) @sydmathinst.bsky.social Transforming maths in Australia with research and public outreach.
YouTube http://bit.ly/SMRI_YT
Francis Su @mathyawp.bsky.social I post mainly about math, and what it means to be human. Professor, writer, truth & grace seeker. Former MAA president. Opinions my own. Book: Mathematics for Human Flourishing (2020) https://amzn.to/3CLGCA5
MIT Mathematics @mitmath.bsky.social The Department of Mathematics at MIT is a world leader in pure and applied mathematical research and education.
The Fields Institute @fieldsinstitute.bsky.social At the Fields Institute, mathematics research, innovation and education flourish. We foster an inclusive, equitable and collaborative culture where everyone can discover mathematics, and where mathematicians can make meaningful contributions to the world.
SLMath (MSRI) @mathmoves.bsky.social The Simons Laufer Mathematical Sciences Institute (SLMath) in Berkeley, California (formerly MSRI). Learn more at slmath.org or http://linktr.ee/mathmoves.
Ars Technica @arstechnica.com Original news, reviews, analysis of tech trends, and expert advice on the most fundamental aspects of tech.
MIT Technology Review @technologyreview.com Our in depth reporting on innovation reveals and explains what’s happening now to help you know what’s coming next.
Find our journalists on Bluesky: https://bsky.app/starter-pack/technologyreview.com/3lar7fofuwl2n
Quanta Magazine @quantamagazine.org Illuminating math and science. Supported by the Simons Foundation. 2022 Pulitzer Prize in Explanatory Reporting. www.quantamagazine.org
Jennifer Ouellette @jenlucpiquant.bsky.social I cover science and culture at Ars Technica. Former science editor, Gizmodo. Ex-vangelical. Rodeo fan. Married to @seanmcarroll, servant to two cats: Ariel and Caliban. Baltimore, MD. She/her.
Evelyn Lamb @evelynjlamb.bsky.social Math and science writer. Complex analysis fangirl.
Nalini Joshi @monsoon0.bsky.social Mathematician, wife, mother, addicted to math
Eric Horvitz @erichorvitz.bsky.social Chief Scientific Officer of Microsoft.
Andrew Sutherland @asuth.com
Grant Sanderson @3blue1brown.com Math videos
Timothy Gowers @wtgowers.bsky.social Mathematics professor at Collège de France and fellow of Trinity College Cambridge.
Terence Tao @teorth.bsky.social Mathematician at UCLA. My primary social media account is https://mathstodon.xyz/@tao . I also have a blog at https://terrytao.wordpress.com/ and a home page at https://www.math.ucla.edu/~tao/
Violeta @violetilla.bsky.social Loud Spaniard. Maths & Software fan 👩🏻💻🐱💻 Dr in Computer Vision. Working on AI in media production 🎬 Mostly rants about AI, ML, FOSS, science, ethics, politics & public transport in the UK 🚴♀️🥾🌈 She/her
Stavros Diolatzis @sdiolatz.bsky.social Research Scientist @ Intel, PhD in Computer Graphics at GraphDeco INRIA Interests: Computer Graphics, Path Tracing, MCMC methods, Neural Rendering
🔗 sdiolatz.info
Mark Boss @markboss.bsky.social I’m a researcher at Stability AI with research interests in the intersection of machine learning and computer graphics
📍Germany 🔗 https://markboss.me
Simon Rodriguez @kosua20.simonrodriguez.fr Creator of MIDIVisualizer, Rendu, Here Be Dragons and many other weird projects...
Previously a graphics programmer at Spiders Games.
Messages here are my own.
Giuseppe Claudio Guarnera @claudioguarnera.bsky.social Associate Professor at the University of York / Chief Scientist at Lumirithmic
Alban Gauthier @albangauthier.bsky.social Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
Linus Franke @linusfranke.bsky.social Professor at @uni-wuerzburg.de, previously PostDoc at Inria and PhD student at @unifau.bsky.social.
Webpage: linus-franke.com
Andreas Longva @andlon.bsky.social Previously: Researcher and PhD candidate @ RWTH Aachen University, now probably disabled by Long COVID.
Physics simulation, mathematics, software and science
andreaslongva.com
Sidharth S Nair @sidh4rth.bsky.social Interested in research on ML for 3D Vision and Graphics. Master student @ UniSaarland
Simon Perche @sperche.bsky.social PhD student in computer graphics
LIRIS, Lyon, France
Interaction and authoring of digital elevation models (DEM)
He/Him
Markus Worchel @mworchel.eurosky.social Postdoctoral Graphics Researcher at TU Berlin.
(differentiable) rendering, inverse graphics, GPGPU
mworchel.github.io
Zhenjun Zhao @ericzzj.bsky.social ericzzj1989.github.io
Postdoc@UniZar | PhD@CUHK | 3D vision, SLAM, Image matching (http://github.com/ericzzj1989/Awesome-Global-Solvers-for-3D-Vision)
Karl-Étienne Bolduc @bolducke.bsky.social Graphic Programmer | M.Sc. CS/Graphics @ UdeM 2023 | Geometry Processing, Computer Graphics
Sam Sartor @samsartor.com I research 3D graphics stuff at William & Mary, when not distracted by rusty sideprojects and fiddle music! Right now I live in Colorado.
@thibaultgroueix.bsky.social @thibaultgroueix.bsky.social
Tim Field @nobbis.bsky.social Building Metascan • Founder Abound Labs • Prev: robotics at Willow Garage, hedge fund quant in London/NYC • From NZ
Basile Fraboni @bfraboni.bsky.social Rendering software engineer. Formerly @ NetflixAnimation, @ Animal Logic, PhD @ LIRIS. Views are my own.
More at bfraboni.github.io
Clément Jambon @clementjambon.bsky.social PhD student at MIT💻 I love Computer Graphics🎨 Previously at SNU, ETH Zurich, Nvidia, Inria and École polytechnique🔙 I run, cycle and 🍻 during my free time.
Alexa Schor @handle.invalid Computer graphics PhD student @Yale. she/her 🏳️🌈
alexaschor.com
Aron Monszpart @amonszpart.bsky.social Research Scientist at Niantic
Interests: CV, ML, DL, 3D reconstruction, image matching, Gaussian splatting, rendering
Sai Kumar Dwivedi @saidwivedi.in PhD Candidate at @MPI-IS || 3D Vision & Digital Avatars || Ex: @Meta, @Daimler, @Intel
Webpage: https://saidwivedi.in
Niladri Shekhar Dutt @niladridutt.bsky.social Research Intern @adobe.com | PhD @ucl.ac.uk | @ellis.eu | ex-Nvidia, Berkeley | Interested in generative modelling in vision and graphics + reasoning (LLMs)
https://niladridutt.com/
Mohamed Sayed @mohamedsayed.bsky.social Senior Research Scientist @ Niantic
I work on depth estimation, 3D reconstruction, and derivative applications.
masayed.com
Ilya Chugunov @ilyac.info Computational Photography Researcher @ Adobe, previously Princeton PhD: https://ilyac.info
I sometimes do a regular photography: http://instagram.com/_ilya_c
Our lab: https://light.princeton.edu/
Tim Weyrich @timweyrich.bsky.social Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
Titas Anciukevičius @anciukevicius.bsky.social I work on research problems combining generative models, computer graphics and computer vision. My primary focus is on learning a generative model that understands and represents the world around us.
www.anciukevicius.com