sparsevector @sparsevector.com · Dec 4

Experimenting with a variation of the synchro mechanic from Tetris: the Grandmaster. This lets you rotate and shift a piece 'mid-air' within the same 60Hz frame. I adapted the idea to high refresh rates with a 'synchro window' and added a sound effect. Still testing, but seems cool!

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sparsevector · Dec 9

Still working on this and currently considering if all the modes should have synchros or just ARS-like modes. Synchros may make things too floaty when paired with SRS kicks. For example: s and z pieces can climb stairs at 20G with SRS kick auto synchros. I'm not sure if that's good or expected?