Jim's SqueakLab @squeaklab.com · Nov 20

Some #gamedev skills I'm still figuring out are how to prototype efficiently and move on without getting too discouraged. I worked on this idea for a co-op game where you move as a group in the dark while being stalked by an enemy, but I think it was better in my head than actuality. Live and learn!

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Jim's SqueakLab · Nov 20

In retrospect, I should have focused and gotten feedback on the controls right away, since I knew the group movement would be awkward, but was hoping it'd end up more funny than just frustrating. On the bright side, I learned how to do a lot of things for the first time, even my first 3D shader :)