Samantha Mash @samanthamash.bsky.social freelance illustrator and educator making art✎
oregon/california
samanthamashillustration@gmail.com
www.samanthamash.com
SimzArt @simzart.bsky.social Illustrations / Character Designs / Comic Books / Partnered Twitch Streamer
https://linktr.ee/simz.art
Jens Andersson @llerd.bsky.social Level 19 multi-class gamedev who likes to build stuff. Credits: Riddick EFBB, The Darkness, Yoku's Island Express, Colors!, Indy Great Circle and now (redacted)
@deplinenoise.bsky.social @deplinenoise.bsky.social Low level optimization = high level gains
Jesper Stefansson @jesper-st.bsky.social Game/Engine/Tools programmer, rabbit hole explorer, food assembler, book absorber
Sharkmob; previously IO, Paradox, Feral Interactive
Mara @maraneshi.bsky.social Sometimes works on game engines. She/Her. More tired than you could ever imagine. 🏳️⚧️🏳️🌈
@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
@ceruleite.bsky.social @ceruleite.bsky.social Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Abbey @abzzjazz.bsky.social Senior Technical Producer
Special Effect & Women in Games Ambassador
BiG Mentor
Karl Schmidt @karlschmidt.net Strategic Technology Advisor. I help creatives bring their visions to life.
Former cofounder of Gasket Games, former Relic Entertainment, DeNA, Mobify engineering leader
karlschmidt.net
debugbetter.com
Michal Strehovský @migeel.sk I help building the .NET runtime at Microsoft. My tweets are my own opinions and/or shitposts, not the official party line.
Rick Brewster @rickbrew.bsky.social I'm Rick Brewster, author of Paint.NET! I'll be tweeting about .NET, C#, Paint.NET, graphics, Windows things. https://paint.net
Eike @zet23t.bsky.social Game dev / game artist
Favorite tools: C, Aseprite, Blender
Working on: 8-bitBot, a programming puzzle game
Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/
Twitter: @zet23t
Blog: https://quakatoo.com
Mārtiņš Možeiko @martins.ninja Epic Games / RAD Game Tools
Bruce "86 47" Dawson @randomascii.bsky.social Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Stefano Cristiano @pagghiu.bsky.social Principal Research Scientist@NVIDIA
https://github.com/Pagghiu/SaneCppLibraries
Videos: https://youtube.com/@Pagghiu
Site: https://pagghiu.github.io
Opinions are my own.
Bart Wronski 🇺🇦🇵🇸 @bartwr.bsky.social Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Ray Graham @wadarass.bsky.social CTO Cornerstone Interactive Studios / gamedev / graphics, engine programmer / foodie
#wearegameheads
@hasherezade.bsky.social @hasherezade.bsky.social Programmer, #malware analyst. Author of #PEbear, #PEsieve, #TinyTracer. Private account. All opinions expressed here are mine only (not of my employer etc) ; https://hasherezade.net
Chantal Horeis @chantalhoreis.bsky.social °‧🌸⋆.ೃ࿔*:・ Artist & Illustrator ༄˖°.🍃.ೃ࿔*:・
🔽Free digital sketchbook & prints
chantalhoreis.com/linkinbio
@shaneegamedev.bsky.social @shaneegamedev.bsky.social
Sparkly Particle @sparklyparticle.bsky.social linktr.ee/sparklyparticle
Tim Misiak @timdbg.com OS/systems engineer, co-founder of Augmend. I used to work on WinDbg at Microsoft.
Dirk de la Hunt @dirkderkdurk.bsky.social Software generalist, gamedev, tinkerer, warranty voider, idiot.
Tim Sjöstrand @timsjostrand.com Luckily the only Tim S in game dev
Ralph Hauwert @unitzeroone.bsky.social I like to build stuff, music, games. technical fellow @ Unity. Opinions are my own.
Vlad Vexler @vladvexler.bsky.social Philosopher - ethics, politics, music | Slowly writing a book on Isaiah Berlin | Born in USSR, home is London | Living with ME since 2003.
youtube.com/vladvexler (main channel)
youtube.com/vladvexlerchat (chat channel)
youtube.com/@vladvexlerphilosophy
Aras Pranckevičius @aras-p.bsky.social Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
@lucasmeijer.bsky.social @lucasmeijer.bsky.social
@jcowles.bsky.social @jcowles.bsky.social Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Elizabeth @icetigris.bsky.social Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Stefan Reinalter @molecularmusing.bsky.social Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Michael Nicolella @michaelnicolella.bsky.social Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.- R Richard Bates @rbates.bsky.social Video Game CTO, BAFTA member, cat person.
Julien Heijmans @julienheijmans.bsky.social Principal Technical Artist at Io-Interactive - Project Fantasy
Ex Tech Artist /Environment Artist at Unity, Environment Artist at Io-Interactive
Luke Kasz @lukekasz.com Obsessed with creativity and novelty
Jonathan Chambers @joncham.bsky.social Developer @ Unity Technologies (http://unity3d.com), House Renovator, Speaker of Pittsburghese
Sébastien Lagarde @seblagarde.bsky.social Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Jakub Tomšů - making BEHEADER @jakubtomsu.bsky.social 20. Solo indie gamedev, Custom game engines, Odin.
Working on a brutal retro FPS game with space warping
http://jakubtomsu.github.io
Tony Albrecht @tonyalbrecht.bsky.social Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Ray @raysan5.bsky.social Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Omar @ocornut.bsky.social programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Fletcher Dunn @zpostfacto.bsky.social Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
baldurk @baldurk.bsky.social Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Jonathan Garrett @jonnyblahblah.bsky.social lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Stewart Lynch @stewartlynch8.bsky.social 10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
Paul Georges @pgeorges.bsky.social Currently Senior Technical Product Manager at Epic Games
Previously Staff Software Development Consultant at Unity Technologies
Game dev, cyclist
The gremlin looking thing is Henri
Opinions are my own
(he/him 🏳️🌈)
Superluminal @superluminal.eu Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
Peter Hall @talkylemon.bsky.social Profiler and Optimization team Manager at Unity. Once at Abertay, YoYo Games, Crytek and on TimeSplitters games. Opinions are my own.
Ritesh Oedayrajsingh Varma @rovarma.bsky.social Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
@dsuoch.bsky.social @dsuoch.bsky.social Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Kenney @kenney.nl ✨ Creating public domain game assets for over 10 years!
www.kenney.nl