Gwen @starshine.dev · Apr 29

One thing I've felt really good about is the system for creating new actions. It's a series of small sequences and controllers that link to each-other and define a sequence. It's built out like this so I can write have some runtime compilation of actions for testing.

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Gwen · Apr 29

Selection Actions from Menu or AI get built into runtime battle action sequence scripts here that handle all the sequencing and interrupts. They also handle a bit of deferred loading for special typed actions, spells, cut-scenes e.t.c.