Following
@staubach.bsky.socialSebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields ~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder miketuritzin.com
Lars Thießen @larstofus.bsky.social Senior Gameplay Programmer and former gamedev professor. he/him Blog: https://larstofus.com/ DMs are open.
Sascha Rode @sascharode.bsky.social Engine, tools and graphics programming in C, previously @deck13_de
Felix Klinge @k15tech.com Game Software Engineer @intel. Previously: Unity, Deck13, Ubisoft & Keen Games - proprietary engine addict. Open-source stuff: https://github.com/FelixK15 Blogging at: https://felixk15.github.io/