STUDIO ATMA | GRAVASTAR @studioatma.com · Feb 4

More ProBuilder collision creation in #Unity! Use ProBuilder to make a custom collision mesh, get rid of perf-heavy mesh colliders in your environments, and fine tune your mesh in-engine. You can also use it as a NavMesh! #indiedev #gamedev #madewithunity #indiegame #videogames #jrpg #gravastar

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Addison, AKA SugoiPenguin Gaming · Feb 4

Another ProBuilder user! I love the convenience of having it within Unity and found that while it is nowhere near as powerful as Blender or other options, it gets the job done! Perfect for the scenario you show here.