Emmett Lalish @elalish.bsky.social Rogue geometer. Aerospace-turned-software engineer.
Blog: elalish.blogspot.com
Art: www.thingiverse.com/emmett/designs
20%: manifoldCAD.org
Aiekick @aiekick.bsky.social Graphic programmer / VFX artist
Lovers of Code and Art in all their forms
Jasper @jasperrlz.bsky.social it's a dAmN cOld NiGhT tryin 2 figure out this life
all opinions are incorrect and belong to my employer
Sebastian Aaltonen @sebaaltonen.bsky.social Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Inigo Quilez @iquilezles.bsky.social Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Conspiracy @conspiracy.hu Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies, Clean Slate and many more. 🇭🇺
https://conspiracy.hu/
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Alan Wolfe @demofox.bsky.social Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
25+ year game dev, and graphics researcher.
Tech blog:
https://blog.demofox.org/
Destroy what destroys you.
Élie Michel @elie-michel.bsky.social Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Tim Gfrerer @tgfrerer.bsky.social mostly graphics - independent realtime graphics programmer, designer, artist. Sparkles mean Sparkles.
Björn Ottosson - making Island Architect @bottosson.bsky.social Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Marcin Ignac @marcinignac.bsky.social Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io.
http://marcinignac.com
Jaume Sanchez Elias @thespite.bsky.social Web Dev, pixel burner - WebGL · WebXR - UX/UI at Google Deepmind
patricio gonzalez vivo @patricio.io Research Engineer.
Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com
Mas:@patricio@merveilles.town
Web: patriciogonzalezvivo.com
Nikita Lisitsa @lisyarus.bsky.social He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Max Liani @maxliani.bsky.social Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Don McCurdy @donmccurdy.com Graphics, data visualization, and web technologies at Bentley Systems. Contributor to #glTF, #threejs, and #3DTiles. he/him.
Brooklyn, NY.
flockaroo @flockaroo.bsky.social i am, therefore i code... - http://flockaroo.at
https://store.steampowered.com/app/4269050/Cars_on_Mars/
http://fxhash.xyz/u/flockaroo
Mytino (Asbjørn L) @mytino.bsky.social Game dev, art and music. Making Fractala, a 2D physics sandbox survival game together with @bitsauce.bsky.social
Join our game's Discord: https://discord.gg/XWXAHTEsfX
celestialmaze @cmzw.bsky.social linktr.ee/cmzw
Will Usher @willusher.io Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
Maxime @maxime.bsky.social 🇫🇷 in 🇺🇸
NYC 🗽
Frontend tango.us
Three.js, Shaders, React, Next.js
Thoughts and learnings on https://blog.maximeheckel.com
Work on https://maximeheckel.com
Freya Holmér @freya.bsky.social 🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
🪡 neoluddite
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
dek @shatterspine.bsky.social mmo developer https://dek.engineer
Reinder Nijhoff @reindernijhoff.net reindernijhoff.net
Shahriar Shahrabi | شهریار شهرابی @ircss.bsky.social Creative Lead in Realities IO, made Puzzling Places and Superflight
https://ircss.github.io/
Andrew Schneider 🌩️🌋 @andrewschneider.bsky.social Atmospherics Lead at Guerrilla. Developing the real-time voxel-based cloud system for the Decima Engine and the Horizon franchise games.
Formerly Senior FX TD at Blue Sky (not this one) Animation Studios.
Ming-Lun "Allen" Chou @theallenchou.bsky.social Principal Game Programmer at Naughty Dog from Taiwan.
Math. Physics. Graphics. AI. Bunnies 🐰
Gamedev Blog: http://blog.allenchou.net
Discord: http://discord.gg/MEGuEFU
MudBun: https://longbunnylabs.com/mudbun/
Gil Damoiseaux @gaxil.bsky.social Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
Xor @xordev.com Building FragCoord.xyz
xordev.com
Acerola @acerola.gg Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
Jasper Flick @catlikecoding.com Dutch developer and tutorial writer for Godot and Unity.
https://catlikecoding.com
Wouter van Oortmerssen @wvo.bsky.social Starting new game studio! Prev. Wasm (LLVM) / FlatBuffers / games&VR at Google. Author of TreeSheets, PLs (Lobster, False, Amiga E..) and game engines (Cube..). https://strlen.com/ https://twitter.com/voxraygames
Ian Henry @ianthehenry.bsky.social i work at the intersection of set theory and figurative language
http://ianthehenry.com | http://bauble.studio | http://janet.guide | http://toodle.studio
Keijiro Takahashi @keijiro.bsky.social A Unity employee
Daniel Esteban @danigatunes.bsky.social I make stuff
SimonDev @simondev.bsky.social
Brandon Jones @toji.dev WebGPU/WebXR/WebGL Dev @ Google. He/Him
"The downfall of modern civilization." - Joystiq
Personal site: https://toji.dev
Red Blob Games @redblobgames.com Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
Ana Opara @anopara.bsky.social Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Kostas Anagnostou @kostasanagnostou.bsky.social Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Arseny Kapoulkine @zeux.io Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Bruno Simon @bruno-simon.bsky.social Creative developer • Freelancer • Teacher • 3D lover • https://bruno-simon.com • http://threejs-journey.com
Keenan Crane @keenancrane.bsky.social Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Jendrik Illner @jendrikillner.bsky.social Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Sebastian Lague @sebastianlague.bsky.social Currently debugging...
ThinMatrix @thinmatrix.bsky.social Indie game dev and Youtuber. Developer of 'Equilinox', now working on 'Homegrown'.
Check out my Youtube channel for devlogs: http://youtube.com/user/ThinMatrix
Oskar Stålberg @oskarstalberg.bsky.social Game dev. Made Bad North and Townscaper.
Bluesky @bsky.app official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app