Elisa Lõhmus @elisa08-06.bsky.social 🍰 Kirglik kondiiter
✨ Muudan iga idee magusaks elamuseks
🧁 Käsitsi valmistatud maiustused armastuse ja täpsusega
🤍 Looming, maitsed ja rõõm igas ampsus
Tom E. @flyingthread.bsky.social Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Robert Anderberg @bobbydigitales.anderberg.co.uk Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
@niravaana.bsky.social @niravaana.bsky.social Tracing a Ray at a time @Qualcomm. https://github.com/niravaana
Griffin @griffffin.bsky.social
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Laurent Harduin @laurent-ha.bsky.social
@wumohu.bsky.social @wumohu.bsky.social
Ethiopia Beyond @talksmart.bsky.social Exploring the untold beauty, culture, history, innovation, and spirit of Ethiopia.
Sharing authentic stories, breathtaking places, people, traditions, and the new face of Africa’s rising destination.
From ancient civilizations to modern transformation — E
DJ.Huang @dj-huang.bsky.social Lead Technical Artist
Chandan Singh @psmyles.bsky.social Video game developer
psmyles.com
Denis Garshin @dan3ddan.bsky.social Tech-art. ex 3d art
Daniel Hooper @danielchooper.bsky.social Graphics/low-level/game programmer.
Made www.principle.app.
Former Apple Engineer.
https://danielchasehooper.com
I post more frequently to my x.com/danielchooper account, if you'd rather follow me there.
@eproxus.alind.io @eproxus.alind.io
Rasmus Michelsen @rmichelsen.bsky.social - B Stefan Wagner @bompo.bsky.social
Scott Anderson @impossible.bsky.social Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Kyle Hayward @graphicsrunner.bsky.social Senior Rendering Engineer on Frostbite and (very)amateur photographer
Pablo Zurita @pzurita.bsky.social Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Ignacio Castano @icastano.bsky.social Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
niuage @niuage.bsky.social Game dev + Web dev
CG Dev @cg-dev.bsky.social Also mastodon.gamedev.place/@_cg_dev
Formerly twitter.com/_cg_dev
@chloroauric.bsky.social @chloroauric.bsky.social trans 🏳️⚧️, web, javascript, p2p, decentralisation, activitypub, rust, c, c++, browsers, react, design systems, linux
Victor @dimpledlearner.bsky.social I am a human and learner with dimples who loves developing games.
Tomáš Weiss @tomasweisss.bsky.social Rendering humans on phones
Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
@ykagan.bsky.social @ykagan.bsky.social
@jbbegue.bsky.social @jbbegue.bsky.social
James Hunt @jamesjhunt.bsky.social Game Director @ Fast Travel Games
AndreasThinks @andreasthinks.me Data science, crime and AI in government person | he/him
https://andreasthinks.me/
Diede Apers @diedeapers.bsky.social Rendering at Frostbite
Jonathan Haberl @jhaberl.com jhaberl.com
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Simon Moos @simonmoos.bsky.social Graphics & engine programming at Hello Games on #NoMansSky. All views are my own.
http://simon-moos.com
https://twitter.com/SimonMoos
dystroy @dystroy.eurosky.social 🦀 🇫🇷 🇪🇺 🇺🇦
FOSS author: broot, dysk, bacon, rhit, miaou, safecloset, lazy-regex...
Living in Lyon, France
https://dystroy.org
I'd like to post only about open-source but there's a world around us.
iji @ijimo.bsky.social
GoldFire Studios (Arctic Awakening - OUT NOW) @goldfirestudios.com Indie game studio working on a narrative adventure where your only companion in the Arctic wilderness is a court-mandated therapy bot.
Buy on Steam: https://store.steampowered.com/app/1275550/Arctic_Awakening/?utm_source=bsky
ctrlectrld @ctrlectrld.bsky.social
Tomasz Stachowiak @h3r2tic.bsky.social Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Jounayd Id Salah @smogpill.bsky.social Physics programmer wandering the video game industry
Diogo Teixeira @diogovtx.bsky.social Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Anthelme @anthelme.bsky.social Freelance Creative Developer & Game Developer.
Former @makemepulse, @Gobelins_Paris.
(he/him)
faelnor @faelnor.bsky.social 1. Profit
2. ??? (Profit)
3. Profit
Simon Ferquel @simonferquel.bsky.social Developer at Unity
Ex @sferquel on Twitter
Harry Nesbitt @harrynesbitt.bsky.social Lead Artist/Developer for Alto’s Adventure & Alto’s Odyssey, founder of Land & Sea, currently working on summerhill.game
Staggart Creations @staggart.bsky.social Technical Environment Artist, Unity Asset Store publisher, pixel plumber, INTP and borderline tree hugger. Hi!
Andrew Meggs @meggsomatic.tv Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Kalon Sall @kalonsall.bsky.social Technical Artist @ DONTNOD
Alen Lapidis @alapidis.bsky.social I mostly repost awesome art and gamdev media.
---------
Senior Artist // Cold Iron Studios
🎨 https://www.artstation.com/alapidis
Formerly:
🎮 Standing Stone Games
🎮 Rogue Planet Games
🎮 Sony Online Entertainment
🎮 Blizzard Entertainment
🎮 Interplay Games- G @gmzi.bsky.social @gmzi.bsky.social
Jonny Gorden @jonnygorden.bsky.social AUHD Dad, musician, animator, author, app & game developer. he/him
https://tantzygames.com https://hereugo.app https://zerogravity.com.au
Jérôme Kedzierski @jeke.fr Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr
Brad Roepstorff @broepstorff.bsky.social Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
Mikkel Fredborg @mikkelfredborg.bsky.social Tech-lead at Light Brick Studio. LEGO Voyagers, LEGO Builder's Journey, Youropa, Play-Doh TOUCH, Pause, Kalimba, Max & the Curse of Brotherhood, tree[d], gile[s], BHunter, WormOut 2097, Astrokid etc..
Mara @maraneshi.bsky.social Sometimes works on game engines. She/Her. More tired than you could ever imagine. 🏳️⚧️🏳️🌈
@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
Bastien Gares @bastiengares.bsky.social ML Engineer | Data Scientist @ Orange | Student @ Mines Paris PSL Executive Education & DataScientest | Alumni MSc Computer Science @ Supinfo | Paris
Geert Nellen @geertnellen.bsky.social Game Designer and artist. In the past: Director of Metrico, Lead Designer on Mini Motorways, worked as a designer on games like Manifold Garden and Viewfinder.
@levelset.bsky.social @levelset.bsky.social
Mike Turitzin @miketuritzin.bsky.social Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Renaud Bédard @renaudbedard.bsky.social Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
Victor Careil @phyronnaz.bsky.social Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Tom Hammersley @tomhammersley.bsky.social Principal engineer doing graphics on F1 at EA/Codemasters
Julien Heijmans @julienheijmans.bsky.social Principal Technical Artist at Io-Interactive - Project Fantasy
Ex Tech Artist /Environment Artist at Unity, Environment Artist at Io-Interactive
Benjamin Ottensten @benjaminottensten.com Product-design-frontend hybrid. Now enjoying being Product Lead at Speckle. Based in Copenhagen.
www.benjaminottensten.com
Daniel Zeller @zellah.bsky.social Solo developing Skate Style: https://youtu.be/tZR08G1y3Lw?si=DFWQC7S89_nn3XaO
Fluffy Grooming Tool: http://youtu.be/f4DoPVvzVnE
Instagram: http://instagram.com/zellahgames
Rob @8bitbob.dev VR/AR Game Dev 🎮 | Tech/Rendering/R&D Lead @hololabs.bsky.social
https://linktr.ee/8bitbob- J @jakubfiser.bsky.social @jakubfiser.bsky.social
Machine Fun Kelly 💾 @machinefunkelly.itch.io 🎮 Independent Game Developer | 💹 Freelancer | ✨ Tech Art, VFX, and shaders |
#Godot enjoyer | 🔗 https://linktr.ee/MachineFunKelly | 🤖 He/Him |
🏴 Poblachd na h-Alba
Owen Campbell @owencampbell.ca Software Engineer and creative coder
www.owencampbell.ca
@drdobrovolski.bsky.social @drdobrovolski.bsky.social
Rich Forster @dickyjimforster.bsky.social Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
Pema99 @pema99.bsky.social Senior Graphics Engineer, Lighting Team @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
jacee @jacee.dev
Anatole Duprat @anatoleduprat.bsky.social Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
@tuxbot.bsky.social @tuxbot.bsky.social - Y mb @youknowyouareright.bsky.social
Jean-David Génevaux - TFC @jdgenevaux.bsky.social R&D Engineer at Circle. Cycling activist. Hold a PhD on procedural terrain modeling; worked on InstantTerra ; tried dev games, cited in idriss aberkane's phd
Patryk Wychowaniec @piterolex.bsky.social bagel-loving bug squasher | fan of Rust, Nix and Emacs | https://pwy.io
Geoff 'Oar'some" Valent @geoffvster.bsky.social Animator, Writer, Director. 60% water, but after turning 50 I pee like it's 120%. Working on Oar'some https://store.steampowered.com/app/4555210/OARSOME/
Mitch M @iamhand.bsky.social Shader Warlock
Technical Artist @ Tuatara
VFX Artist
Animator
Working on a metroidvania shooter with friends.
Blog: https://mitchmcclellan.com/
#2dfx #techart #rtvfx #vfx
Ghislain Girardot @ghislaingir.bsky.social UE content creator, specialized in tech art. I don't share my opinion much.
Ned @nedmakesgames.bsky.social Graphics programmer, Unity shader tutorial creator, and theme park lover! I work at GOLF+ VR, but my posts are my own. 🏳️🌈 he/him
https://www.youtube.com/nedmakesgames
Jacco Bikker 🎦 @jbikker.bsky.social Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.- C @cptnsherman.bsky.social @cptnsherman.bsky.social
Thomas Kole @thomaskole.bsky.social Technical Artist from the Netherlands. Blender, realtime stuff, open-source, etc.
tenochtitlan.thomaskole.nl
Sylvain Meunier @meuns.bsky.social Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Erik Jansson @caffeineviking.net Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Tiago Costa @tiagocostav.bsky.social Rendering @ Epic Games
Darius Bouma @dbouma.bsky.social Member of Technical Staff at AMD, previously Traverse Research
Krzysztof Narkowicz @knarkowicz.bsky.social Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Jakub Boksansky @boksajak.bsky.social Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.