Synthesoft @synthesoft.com · Dec 24

I'm still experimenting with techniques for progressively removing geometry from view. In this case, using a proximity-based dissolve effect, achieved by combining multiple samples taken along the ray. #glsl #generative

3 likes 1 replies

?

Replies

Synthesoft · Dec 24

My method for reducing specular noise when reflection are enabled creates some interesting geometry artifacts. #glsl #generative