I'm still experimenting with techniques for progressively removing geometry from view. In this case, using a proximity-based dissolve effect, achieved by combining multiple samples taken along the ray. #glsl #generative
3 likes 1 replies
?
I'm still experimenting with techniques for progressively removing geometry from view. In this case, using a proximity-based dissolve effect, achieved by combining multiple samples taken along the ray. #glsl #generative
3 likes 1 replies