@cessymuhammad714.bsky.social @cessymuhammad714.bsky.social
FurryTrailblazer @jddinbobo.bsky.social Wherever we go, we leave paw prints and unforgettable memories.
Angela @j-beanz.bsky.social Democratic supporter. Dog mom. Fed up with the impact of Trump's policies on our people. I love my blue state.
Print Play Protect @printplayprotect.bsky.social We make cool tabletop items :D
Plot-Hole.com @plot-hole-game.bsky.social Daily movie puzzle game. Guess the movie from 5 clues. One puzzle a day, streaks, catch-up mode, and share your score with friends. Built by an indie maker. https://plot-hole.com/b
Tobias Anderberg @anderberg.bsky.social Building creative apps. https://otone.app · song ideation app for iPhone/macOS. 20+ years C++ & graphics/game engineering. Minimalist with too many interests.
@zetax87.bsky.social @zetax87.bsky.social
Hawtpixel - Darrell Flood @hawtpixel.bsky.social 650 Fonts for just *$19!* https://hawtpixel.itch.io/hawtpixel-font-firesale
Artist, Game Designer, Font Designer, Dreamer.
FontCreator user, GameMaker user, ex-GameMaker staff, ex-GMC Jam host.
Born in Ireland. Lives in Japan.
Casual Garage Coder @casualgaragecoder.com Indie game developer.
https://casualgaragecoder.com
Support me on:
https://ko-fi.com/casualgaragecoder
Konstantin Khomyakov @kkhomyakov3d.bsky.social Senior SWE - DirectX rendering backend at Unity. Previously Varjo, Wargaming, Blend4Web.
Opinions and thoughts are my own, etc.
Nick Klingensmith @koujaku.bsky.social XR at Qualcomm, author of http://stereokit.net, http://ferrlib.com, co-founder of Simbryo, ex: Microsoft MR, Zynga VR, Breach & Clear. he/him
Christoph Kubisch @pixeljetstream.bsky.social NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Nibir Khan @bbgzla.bsky.social Environment Artist open for work, available for remote/relocation
https://www.artstation.com/bbgzla
Promit⚡Roy @promit.bsky.social Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Lionel Lemarié @hikey.org Rendering, ray tracing, Metal API.
Pekka Väänänen @pekkavaa.bsky.social Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Tera Marvel @pluteworld.bsky.social As a Software developer(https://x.com/metaversy_world), I am dedicated to crafting rich, immersive 3D experiences that transport individuals to alternate realities on AI & Blockchain. Now I am looking for a paid position
Richard Whaling @r.whal.ing I hack things. Data, ML, music, etc. AI governance geek. Founder of semistructured.ai, speaking in a personal capacity only here. Likes are bookmarks, not endorsements.
music/art projects on IG, @r__whaling
tmmium @tmmium.bsky.social Non-award winning middle-management-tier programmer: Opinionated. (C11 and C++11-ish mostly).
Pete Mc Nally @mcpoly.bsky.social https://www.artstation.com/petemc
Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
Buildstash - manage software binaries @buildstash.com For app, game, and embedded teams - store and manage all your builds, share with your team, distribute to testers, manage rollouts, and deploy to stores 🚀
https://buildstash.com
Kᴜʀᴛɪs @trombone.bsky.social MRTK, Unity, and OpenXR.
Qualcomm - XR.
Formerly @microsoft.com - Mixed Reality.
Washington - MS CS.
Georgia Tech - BS CS.
⚽⚾
Opinions are my own.
Jackson @arnoux-rae.bsky.social design engineer focused on emergent tech • http://jacksonbarnes.net
Ali Cem Kalsen @cemkalsen.bsky.social Graphics programmer wannabe | Student @ Istanbul Technical University
Protopop @protopop.bsky.social Montreal Indie dev creating Meadowfell, Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown their support and love ❤️🏳️🌈
NimianLegends.com
SlowRider @recycl3d.bsky.social I love my family, photography, cycling, A’s and Dodger baseball, tennis, jazz, Mexican food and liberal democracy but not always in that order.
All photos and opinions- good or bad - are mine alone.
@dmt-rgba.bsky.social @dmt-rgba.bsky.social
Richard Kogelnig @richardkogelnig.bsky.social fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Razvan Oita @razvanoita.bsky.social Senior Graphics Programmer @ Behaviour Interactive
previously @ Gameloft
he/him
<3 graphics/physics/math/comics
turbo-nerd
ȶɨɢɛʀʟɨʟʏ @tlilyok.bsky.social
Butterflyhihi @butterflyhihi.bsky.social Ready for the bluest of waves in 2026!!! 🦋
Ivo Pavlík @ivopavlik.bsky.social
jack @jhlayt.bsky.social making a video game + engine, music, and art
all works are 100% handmade
jhlayt.net
Ats @atsk.bsky.social Tech and lighting artist / game dev and VR generalist.
He/him
Erkki Nokso-Koivisto @enoksokoivisto.bsky.social Mobile SW Engineer. VR, gadget and game addict.
bittikukko.com
Aksel Hjerpbakk @avokadoen.bsky.social (He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado
Marshall Robin @mrobin604.bsky.social graphics & lighting
formerly @ naughty dog
Rostyslav Dzinko @rostyslavdzinko.bsky.social 🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Andre Weissflog @flohofwoe.bsky.social Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Márton Bán @martonban.bsky.social Junior C++ Developer - Aspiring computer graphics devloper - Hobby tech artist - https://linktr.ee/martonban
Brian Peek @brianpeek.com Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Mr Zyanide @mrzyanide.zyanidelab.com Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
David Lenaerts @derschmale.bsky.social Freelance VFX & graphics developer.
Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments.
https://www.derschmale.com/
Philip Hammer @phammer.bsky.social principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Morten Vassvik @vassvik.bsky.social Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Shreyos Ghosh @shreyosghosh.bsky.social loadingshaders.xyz
Thomas Griebel @thomas-griebel.bsky.social Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
Dihara Wijetunga @diharaw94.bsky.social Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Amélie Heinrich @dispatchgraph.bsky.social Graphics, ML
Mustafa Korkmaz @mukork.bsky.social Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Sven Andersson @andsve.xyz Engineer @ Figma - prev game and engine dev @ King and Defold
Apoorva Joshi @apoorvaj.io Computer graphics, systems programming, general methods.
Working on graphics at Unity. Formerly Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
MAK @makramd.bsky.social ⚠️Actively looking for work⚠️
Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram- A Aisha Brown @aishization.bsky.social Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Jonathan @itsafeature.bsky.social Principal Software Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Per-Morten S @per-mortens.bsky.social VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
Gedalia @gedalia.bsky.social Simulation and tool dev at Boston Dynamics. Software engineer focused on games, graphics and robotics.
Ex VFX, MMORPG, animation dev
✡️ dad, photographer, rollerblading liberal in NYC
Ben Houston @ben3d.ca Personal. https://ben3d.ca Serial Entrepreneur. Founder: https://LandofAssets.com (product photos for eCommerce), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
Have A SPU-ky Halloween, Everyone @okonomiyonda.bsky.social 一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Riley Labrecque @rileylabrecque.com Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
jb @jbakergraphics.bsky.social Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Dave Elder @drgr4f1x.bsky.social Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Michael Nicolella @michaelnicolella.bsky.social Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
Nikos Patsiouras @npatsiouras.bsky.social Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
Cedric Guillemet @skaven.bsky.social Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jeremy Laumon @jeremy.laumon.name Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
Chris Webb @chrispewebb.bsky.social LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Christer Ericson @christerericson.bsky.social Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
One Hike A Week | John @onehikeaweek.com Let's journey through the captivating beauty of the Pacific Northwest together weekly! 🌈️️️
onehikeaweek.com/trips @dogsonhikes.com
每週一行 | 約翰《賽德克美國黑人同志》