terrehbyte ๐Ÿ”๐Ÿš‚ @terrehbyte.com ยท Oct 3

On the Material: Enable Tessellation and the "Displacement" input on the main material node should appear, which is able to displace the virtual geometry created by Nanite. World Position Offset (WPO) appears to only operate on the geometry as imported.

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terrehbyte ๐Ÿ”๐Ÿš‚ ยท Oct 3

note that the BASIC CUBE is NOT a nanite mesh, so nanite tessellation won't work on it. export it out and bring it back in with nanite if you must try it out on it (or modify the engine cube... but that will affect other projects) (also TIL that the default cube is 8 tris per side, not 2 tris lol)