Testing Coder (aka Dyadya Sasha) @testingcoder.bsky.social · Dec 21

Players Making Decisions, Chapter 6 takeaways: - There’s no Unit-test to check if the game is “fun” - Test the game with actual players - Don't be afraid of negative feedback (it helps to improve) - be wary if no negative feedback, all games have something to fix! #indiegamedev #reading #solodev

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Robert Carlson · Dec 21

100%. Also important is that you need to watch the players play. Seeing for yourself where they get confused, frustrated, stuck, or bored counts as feedback even if the players can't nail down/verbalize their negative feedback, or are too shy to risk offending you.