Testing Coder (aka Dyadya Sasha) @testingcoder.bsky.social · Jan 6

"Player making decisions", Chapter 25: Motivation You can't force people to play your game. So, you need to motivate player to play. But how? 1) aim to address basic human needs: autonomy, mastery and relating 2) some "tricks" could help too #gamedesign #indiegamedev #gamedev #testingcoder

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Testing Coder (aka Dyadya Sasha) · Jan 6

honestly, if you start to think about your game in terms "why other would play it" things may actually become interesting...